# Bottom-up approaches for multi-person pose estimation and it's applications: A brief review

arXiv: https://arxiv.org/abs/2112.11834 · HTML: https://mlsanity.com/paper/2112.11834/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 84 references that are in the map.
- First posted on arXiv 22 Dec 2021.

## Builds on (most cited first, 18 of 18)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Microsoft COCO Captions: Data Collection and Evaluation Server](https://mlsanity.com/paper/1504.00325/) (2015)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Associative Embedding: End-to-End Learning for Joint Detection and Grouping](https://mlsanity.com/paper/1611.05424/) (2016)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [MonoRUn: Monocular 3D Object Detection by Reconstruction and Uncertainty Propagation](https://mlsanity.com/paper/2103.12605/) (2021)
- [XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera](https://mlsanity.com/paper/1907.00837/) (2019)
- [Monocular Human Pose Estimation: A Survey of Deep Learning-based Methods](https://mlsanity.com/paper/2006.01423/) (2020)
- [Combining detection and tracking for human pose estimation in videos](https://mlsanity.com/paper/2003.13743/) (2020)
- [VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wild](https://mlsanity.com/paper/2108.02452/) (2021)
- [Cross-View Tracking for Multi-Human 3D Pose Estimation at over 100 FPS](https://mlsanity.com/paper/2003.03972/) (2020)
- [JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2011.07787/) (2020)
- [Mixture Dense Regression for Object Detection and Human Pose Estimation](https://mlsanity.com/paper/1912.00821/) (2019)
- [Unsupervised Human Pose Estimation through Transforming Shape Templates](https://mlsanity.com/paper/2105.04154/) (2021)
- [Globally Optimal Relative Pose Estimation with Gravity Prior](https://mlsanity.com/paper/2012.00458/) (2020)
- [IntegralAction: Pose-driven Feature Integration for Robust Human Action Recognition in Videos](https://mlsanity.com/paper/2007.06317/) (2020)
- [Part-Aware Measurement for Robust Multi-View Multi-Human 3D Pose Estimation and Tracking](https://mlsanity.com/paper/2106.11589/) (2021)
- [Object detection and Autoencoder-based 6D pose estimation for highly cluttered Bin Picking](https://mlsanity.com/paper/2106.08045/) (2021)

## Built on by (most cited first, 2 of 2)

- [Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos](https://mlsanity.com/paper/2506.03440/) (2025)
- [Nonlinear Methods for Analyzing Pose in Behavioral Research](https://mlsanity.com/paper/2604.01453/) (2026)

## Abstract (arXiv)

Human Pose Estimation (HPE) is one of the fundamental problems in computer vision. It has applications ranging from virtual reality, human behavior analysis, video surveillance, anomaly detection, self-driving to medical assistance. The main objective of HPE is to obtain the person's posture from the given input. Among different paradigms for HPE, one paradigm is called bottom-up multi-person pose estimation. In the bottom-up approach, initially, all the key points of the targets are detected, and later in the optimization stage, the detected key points are associated with the corresponding targets. This review paper discussed the recent advancements in bottom-up approaches for the HPE and listed the possible high-quality datasets used to train the models. Additionally, a discussion of the prominent bottom-up approaches and their quantitative results on the standard performance matrices are given. Finally, the limitations of the existing methods are highlighted, and guidelines of the future research directions are given.
