# A Multi-user Oriented Live Free-viewpoint Video Streaming System Based On View Interpolation

arXiv: https://arxiv.org/abs/2112.10603 · HTML: https://mlsanity.com/paper/2112.10603/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 17 references that are in the map.
- First posted on arXiv 20 Dec 2021.

## Builds on (most cited first, 6 of 6)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Video Enhancement with Task-Oriented Flow](https://mlsanity.com/paper/1711.09078/) (2017)
- [Stereo Magnification: Learning View Synthesis using Multiplane Images](https://mlsanity.com/paper/1805.09817/) (2018)
- [Context-aware Synthesis for Video Frame Interpolation](https://mlsanity.com/paper/1803.10967/) (2018)
- [FVV Live: A real-time free-viewpoint video system with consumer electronics hardware](https://mlsanity.com/paper/2007.00558/) (2020)

## Abstract (arXiv)

As an important application form of immersive multimedia services, free-viewpoint video(FVV) enables users with great immersive experience by strong interaction. However, the computational complexity of virtual view synthesis algorithms poses a significant challenge to the real-time performance of an FVV system. Furthermore, the individuality of user interaction makes it difficult to serve multiple users simultaneously for a system with conventional architecture. In this paper, we novelly introduce a CNN-based view interpolation algorithm to synthesis dense virtual views in real time. Based on this, we also build an end-to-end live free-viewpoint system with a multi-user oriented streaming strategy. Our system can utilize a single edge server to serve multiple users at the same time without having to bring a large view synthesis load on the client side. We analyze the whole system and show that our approaches give the user a pleasant immersive experience, in terms of both visual quality and latency.
