# Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognition

arXiv: https://arxiv.org/abs/2112.10570 · HTML: https://mlsanity.com/paper/2112.10570/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 43 references that are in the map.
- First posted on arXiv 20 Dec 2021.

## Builds on (most cited first, 22 of 22)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Hypergraph Neural Networks](https://mlsanity.com/paper/1809.09401/) (2018)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN](https://mlsanity.com/paper/1803.04831/) (2018)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [Spatial Temporal Transformer Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2012.06399/) (2020)
- [Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks](https://mlsanity.com/paper/1704.02581/) (2017)
- [Memory Attention Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1804.08254/) (2018)
- [Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnn](https://mlsanity.com/paper/1704.05645/) (2017)
- [Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1705.08106/) (2017)
- [Part-based Graph Convolutional Network for Action Recognition](https://mlsanity.com/paper/1809.04983/) (2018)
- [Vertex Feature Encoding and Hierarchical Temporal Modeling in a Spatial-Temporal Graph Convolutional Network for Action Recognition](https://mlsanity.com/paper/1912.09745/) (2019)
- [Learned human-agent decision-making, communication and joint action in a virtual reality environment](https://mlsanity.com/paper/1905.02691/) (2019)

## Built on by (most cited first, 9 of 9)

- [Architectures of Topological Deep Learning: A Survey of Message-Passing Topological Neural Networks](https://mlsanity.com/paper/2304.10031/) (2023)
- [3Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition](https://mlsanity.com/paper/2303.14474/) (2023)
- [Hypergraph Neural Networks through the Lens of Message Passing: A Common Perspective to Homophily and Architecture Design](https://mlsanity.com/paper/2310.07684/) (2023)
- [ICML 2023 Topological Deep Learning Challenge : Design and Results](https://mlsanity.com/paper/2309.15188/) (2023)
- [Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.08689/) (2023)
- [Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition](https://mlsanity.com/paper/2411.05692/) (2024)
- [Hybrid-supervised Hypergraph-enhanced Transformer for Micro-gesture Based Emotion Recognition](https://mlsanity.com/paper/2507.14867/) (2025)
- [HyperDiff: Hypergraph Guided Diffusion Model for 3D Human Pose Estimation](https://mlsanity.com/paper/2508.14431/) (2025)
- [Subspace Kernel Learning on Tensor Sequences](https://mlsanity.com/paper/2603.19546/) (2026)

## Abstract (arXiv)

Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In addition, the topology of the skeleton graph in the GCN-based methods is manually set according to natural connections, and it is fixed for all samples, which cannot well adapt to different situations. In this work, we propose a novel dynamic hypergraph convolutional networks (DHGCN) for skeleton-based action recognition. DHGCN uses hypergraph to represent the skeleton structure to effectively exploit the motion information contained in human joints. Each joint in the skeleton hypergraph is dynamically assigned the corresponding weight according to its moving, and the hypergraph topology in our model can be dynamically adjusted to different samples according to the relationship between the joints. Experimental results demonstrate that the performance of our model achieves competitive performance on three datasets: Kinetics-Skeleton 400, NTU RGB+D 60, and NTU RGB+D 120.
