# HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars

arXiv: https://arxiv.org/abs/2112.10203 · HTML: https://mlsanity.com/paper/2112.10203/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Builds on 72 of its 92 references that are in the map.
- First posted on arXiv 19 Dec 2021.

## Builds on (most cited first, 30 of 72)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [3D Semantic Segmentation with Submanifold Sparse Convolutional Networks](https://mlsanity.com/paper/1711.10275/) (2017)
- [SphereFace: Deep Hypersphere Embedding for Face Recognition](https://mlsanity.com/paper/1704.08063/) (2017)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)

## Built on by (most cited first, 30 of 33)

- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [ARAH: Animatable Volume Rendering of Articulated Human SDFs](https://mlsanity.com/paper/2210.10036/) (2022)
- [Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition](https://mlsanity.com/paper/2302.11566/) (2023)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Generative Neural Articulated Radiance Fields](https://mlsanity.com/paper/2206.14314/) (2022)
- [4K4D: Real-Time 4D View Synthesis at 4K Resolution](https://mlsanity.com/paper/2310.11448/) (2023)
- [AvatarReX: Real-time Expressive Full-body Avatars](https://mlsanity.com/paper/2305.04789/) (2023)
- [Learning Neural Volumetric Representations of Dynamic Humans in Minutes](https://mlsanity.com/paper/2302.12237/) (2023)
- [Human Performance Modeling and Rendering via Neural Animated Mesh](https://mlsanity.com/paper/2209.08468/) (2022)
- [GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh](https://mlsanity.com/paper/2404.07991/) (2024)
- [Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos](https://mlsanity.com/paper/2203.08133/) (2022)
- [Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior](https://mlsanity.com/paper/2503.01610/) (2025)
- [HARP: Personalized Hand Reconstruction from a Monocular RGB Video](https://mlsanity.com/paper/2212.09530/) (2022)
- [HumanLiff: Layer-wise 3D Human Generation with Diffusion Model](https://mlsanity.com/paper/2308.09712/) (2023)
- [Segment Any 4D Gaussians](https://mlsanity.com/paper/2407.04504/) (2024)
- [StructLDM: Structured Latent Diffusion for 3D Human Generation](https://mlsanity.com/paper/2404.01241/) (2024)
- [Template-free Articulated Neural Point Clouds for Reposable View Synthesis](https://mlsanity.com/paper/2305.19065/) (2023)
- [Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis](https://mlsanity.com/paper/2412.05570/) (2024)
- [Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects](https://mlsanity.com/paper/2409.14072/) (2024)
- [SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering](https://mlsanity.com/paper/2404.01225/) (2024)
- [BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Image](https://mlsanity.com/paper/2403.08262/) (2024)
- [A Survey on 3D Egocentric Human Pose Estimation](https://mlsanity.com/paper/2403.17893/) (2024)
- [MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics](https://mlsanity.com/paper/2510.01619/) (2025)
- [Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modeling](https://mlsanity.com/paper/2407.11962/) (2024)
- [PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy](https://mlsanity.com/paper/2411.12510/) (2024)
- [Street Gaussians without 3D Object Tracker](https://mlsanity.com/paper/2412.05548/) (2024)
- [FIANCEE: Faster Inference of Adversarial Networks via Conditional Early Exits](https://mlsanity.com/paper/2304.10306/) (2023)
- [Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling](https://mlsanity.com/paper/2506.06645/) (2025)
- [SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes](https://mlsanity.com/paper/2509.21859/) (2025)
- [FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controls](https://mlsanity.com/paper/2404.01655/) (2024)

## Abstract (arXiv)

We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses efficiently and at high quality. First, we learn to encode articulated human motions on a dense UV manifold of the human body surface. To handle complicated motions (e.g., self-occlusions), we then leverage the encoded information on the UV manifold to construct a 3D volumetric representation based on a dynamic pose-conditioned neural radiance field. While this allows us to represent 3D geometry with changing topology, volumetric rendering is computationally heavy. Hence we employ only a rough volumetric representation using a pose-conditioned downsampled neural radiance field (PD-NeRF), which we can render efficiently at low resolutions. In addition, we learn 2D textural features that are fused with rendered volumetric features in image space. The key advantage of our approach is that we can then convert the fused features into a high-resolution, high-quality avatar by a fast GAN-based textural renderer. We demonstrate that hybrid rendering enables HVTR to handle complicated motions, render high-quality avatars under user-controlled poses/shapes and even loose clothing, and most importantly, be efficient at inference time. Our experimental results also demonstrate state-of-the-art quantitative results.
