# Self-attention based anchor proposal for skeleton-based action recognition

arXiv: https://arxiv.org/abs/2112.09413 · HTML: https://mlsanity.com/paper/2112.09413/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 31 references that are in the map.
- First posted on arXiv 17 Dec 2021.

## Builds on (most cited first, 16 of 16)

- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching](https://mlsanity.com/paper/1911.04131/) (2019)
- [Skeleton-based Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1704.07595/) (2017)
- [Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2108.04536/) (2021)
- [Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/2105.01563/) (2021)
- [Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2007.03263/) (2020)

## Built on by (most cited first, 1 of 1)

- [Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2210.06192/) (2022)

## Abstract (arXiv)

Skeleton sequences are widely used for action recognition task due to its lightweight and compact characteristics. Recent graph convolutional network (GCN) approaches have achieved great success for skeleton-based action recognition since its grateful modeling ability of non-Euclidean data. GCN is able to utilize the short-range joint dependencies while lack to directly model the distant joints relations that are vital to distinguishing various actions. Thus, many GCN approaches try to employ hierarchical mechanism to aggregate wider-range neighborhood information. We propose a novel self-attention based skeleton-anchor proposal (SAP) module to comprehensively model the internal relations of a human body for motion feature learning. The proposed SAP module aims to explore inherent relationship within human body using a triplet representation via encoding high order angle information rather than the fixed pair-wise bone connection used in the existing hierarchical GCN approaches. A Self-attention based anchor selection method is designed in the proposed SAP module for extracting the root point of encoding angular information. By coupling proposed SAP module with popular spatial-temporal graph neural networks, e.g. MSG3D, it achieves new state-of-the-art accuracy on challenging benchmark datasets. Further ablation study have shown the effectiveness of our proposed SAP module, which is able to obviously improve the performance of many popular skeleton-based action recognition methods.
