# Object-based synthesis of scraping and rolling sounds based on non-linear physical constraints

arXiv: https://arxiv.org/abs/2112.08984 · HTML: https://mlsanity.com/paper/2112.08984/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Dec 2021.

## Built on by (most cited first, 2 of 2)

- [Finding Fallen Objects Via Asynchronous Audio-Visual Integration](https://mlsanity.com/paper/2207.03483/) (2022)
- [Impact Makes a Sound and Sound Makes an Impact: Sound Guides Representations and Explorations](https://mlsanity.com/paper/2208.02680/) (2022)

## Abstract (arXiv)

Sustained contact interactions like scraping and rolling produce a wide variety of sounds. Previous studies have explored ways to synthesize these sounds efficiently and intuitively but could not fully mimic the rich structure of real instances of these sounds. We present a novel source-filter model for realistic synthesis of scraping and rolling sounds with physically and perceptually relevant controllable parameters constrained by principles of mechanics. Key features of our model include non-linearities to constrain the contact force, naturalistic normal force variation for different motions, and a method for morphing impulse responses within a material to achieve location-dependence. Perceptual experiments show that the presented model is able to synthesize realistic scraping and rolling sounds while conveying physical information similar to that in recorded sounds.
