# Object Pursuit: Building a Space of Objects via Discriminative Weight Generation

arXiv: https://arxiv.org/abs/2112.07954 · HTML: https://mlsanity.com/paper/2112.07954/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 72 references that are in the map.
- First posted on arXiv 15 Dec 2021.

## Builds on (most cited first, 30 of 56)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [Learning without Forgetting](https://mlsanity.com/paper/1606.09282/) (2016)
- [iCaRL: Incremental Classifier and Representation Learning](https://mlsanity.com/paper/1611.07725/) (2016)
- [Gradient Episodic Memory for Continual Learning](https://mlsanity.com/paper/1706.08840/) (2017)
- [Continual Lifelong Learning with Neural Networks: A Review](https://mlsanity.com/paper/1802.07569/) (2018)
- [Continual Learning with Deep Generative Replay](https://mlsanity.com/paper/1705.08690/) (2017)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [Dark Experience for General Continual Learning: a Strong, Simple Baseline](https://mlsanity.com/paper/2004.07211/) (2020)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Disentangling by Factorising](https://mlsanity.com/paper/1802.05983/) (2018)
- [Gradient based sample selection for online continual learning](https://mlsanity.com/paper/1903.08671/) (2019)
- [Learning to Learn without Forgetting by Maximizing Transfer and Minimizing Interference](https://mlsanity.com/paper/1810.11910/) (2018)
- [Meta-Learning with Latent Embedding Optimization](https://mlsanity.com/paper/1807.05960/) (2018)
- [MONet: Unsupervised Scene Decomposition and Representation](https://mlsanity.com/paper/1901.11390/) (2019)
- [YouTube-VOS: A Large-Scale Video Object Segmentation Benchmark](https://mlsanity.com/paper/1809.03327/) (2018)
- [Multi-Object Representation Learning with Iterative Variational Inference](https://mlsanity.com/paper/1903.00450/) (2019)
- [Continual learning with hypernetworks](https://mlsanity.com/paper/1906.00695/) (2019)
- [Meta Networks](https://mlsanity.com/paper/1703.00837/) (2017)
- [Co2L: Contrastive Continual Learning](https://mlsanity.com/paper/2106.14413/) (2021)
- [One-Shot Video Object Segmentation](https://mlsanity.com/paper/1611.05198/) (2016)
- [GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations](https://mlsanity.com/paper/1907.13052/) (2019)
- [MetaSDF: Meta-learning Signed Distance Functions](https://mlsanity.com/paper/2006.09662/) (2020)
- [Attend, Infer, Repeat: Fast Scene Understanding with Generative Models](https://mlsanity.com/paper/1603.08575/) (2016)
- [FearNet: Brain-Inspired Model for Incremental Learning](https://mlsanity.com/paper/1711.10563/) (2017)
- [Using Hindsight to Anchor Past Knowledge in Continual Learning](https://mlsanity.com/paper/2002.08165/) (2020)
- [Self-supervised Video Object Segmentation by Motion Grouping](https://mlsanity.com/paper/2104.07658/) (2021)

## Built on by (most cited first, 1 of 1)

- [TapToTab : Video-Based Guitar Tabs Generation using AI and Audio Analysis](https://mlsanity.com/paper/2409.08618/) (2024)

## Abstract (arXiv)

We propose a framework to continuously learn object-centric representations for visual learning and understanding. Existing object-centric representations either rely on supervisions that individualize objects in the scene, or perform unsupervised disentanglement that can hardly deal with complex scenes in the real world. To mitigate the annotation burden and relax the constraints on the statistical complexity of the data, our method leverages interactions to effectively sample diverse variations of an object and the corresponding training signals while learning the object-centric representations. Throughout learning, objects are streamed one by one in random order with unknown identities, and are associated with latent codes that can synthesize discriminative weights for each object through a convolutional hypernetwork. Moreover, re-identification of learned objects and forgetting prevention are employed to make the learning process efficient and robust. We perform an extensive study of the key features of the proposed framework and analyze the characteristics of the learned representations. Furthermore, we demonstrate the capability of the proposed framework in learning representations that can improve label efficiency in downstream tasks. Our code and trained models are made publicly available at: https://github.com/pptrick/Object-Pursuit.
