# Finite-Sample Analysis of Decentralized Q-Learning for Stochastic Games

arXiv: https://arxiv.org/abs/2112.07859 · HTML: https://mlsanity.com/paper/2112.07859/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 94 references that are in the map.
- First posted on arXiv 15 Dec 2021.

## Builds on (most cited first, 30 of 30)

- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Finite-Time Analysis of Asynchronous Stochastic Approximation and Q-Learning](https://mlsanity.com/paper/2002.00260/) (2020)
- [Sample Complexity of Asynchronous Q-Learning: Sharper Analysis and Variance Reduction](https://mlsanity.com/paper/2006.03041/) (2020)
- [Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity](https://mlsanity.com/paper/2007.07461/) (2020)
- [Stochastic approximation with cone-contractive operators: Sharp ℓ_∞-bounds for Q-learning](https://mlsanity.com/paper/1905.06265/) (2019)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [Finite-Sample Analysis of Nonlinear Stochastic Approximation with Applications in Reinforcement Learning](https://mlsanity.com/paper/1905.11425/) (2019)
- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [Decentralized Q-Learning in Zero-sum Markov Games](https://mlsanity.com/paper/2106.02748/) (2021)
- [Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity](https://mlsanity.com/paper/1908.11071/) (2019)
- [Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games](https://mlsanity.com/paper/2110.05682/) (2021)
- [Decentralized Q-Learning for Stochastic Teams and Games](https://mlsanity.com/paper/1506.07924/) (2015)
- [Multi-Agent Reinforcement Learning in Stochastic Networked Systems](https://mlsanity.com/paper/2006.06555/) (2020)
- [Feature-Based Q-Learning for Two-Player Stochastic Games](https://mlsanity.com/paper/1906.00423/) (2019)
- [A Unified Switching System Perspective and O.D.E. Analysis of Q-Learning Algorithms](https://mlsanity.com/paper/1912.02270/) (2019)
- [Nash Social Welfare Approximation for Strategic Agents](https://mlsanity.com/paper/1607.01569/) (2016)
- [Online Learning in Unknown Markov Games](https://mlsanity.com/paper/2010.15020/) (2020)
- [Asynchronous Schemes for Stochastic and Misspecified Potential Games and Nonconvex Optimization](https://mlsanity.com/paper/1711.03963/) (2017)
- [Inducing Equilibria in Networked Public Goods Games through Network Structure Modification](https://mlsanity.com/paper/2002.10627/) (2020)
- [Adversarial Online Learning with Changing Action Sets: Efficient Algorithms with Approximate Regret Bounds](https://mlsanity.com/paper/2003.03490/) (2020)
- [Fast Algorithms for Rank-1 Bimatrix Games](https://mlsanity.com/paper/1812.04611/) (2018)
- [The Efficiency of Best-Response Dynamics](https://mlsanity.com/paper/2002.11461/) (2020)
- [Polynomial Time Algorithms to Find an Approximate Competitive Equilibrium for Chores](https://mlsanity.com/paper/2107.06649/) (2021)

## Built on by (most cited first, 4 of 4)

- [Target Network and Truncation Overcome The Deadly Triad in Q-Learning](https://mlsanity.com/paper/2203.02628/) (2022)
- [A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Games](https://mlsanity.com/paper/2303.03100/) (2023)
- [Task Oriented Video Coding: A Survey](https://mlsanity.com/paper/2208.07313/) (2022)
- [Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Games](https://mlsanity.com/paper/2312.04905/) (2023)

## Abstract (arXiv)

Learning in stochastic games is arguably the most standard and fundamental setting in multi-agent reinforcement learning (MARL). In this paper, we consider decentralized MARL in stochastic games in the non-asymptotic regime. In particular, we establish the finite-sample complexity of fully decentralized Q-learning algorithms in a significant class of general-sum stochastic games (SGs) - weakly acyclic SGs, which includes the common cooperative MARL setting with an identical reward to all agents (a Markov team problem) as a special case. We focus on the practical while challenging setting of fully decentralized MARL, where neither the rewards nor the actions of other agents can be observed by each agent. In fact, each agent is completely oblivious to the presence of other decision makers. Both the tabular and the linear function approximation cases have been considered. In the tabular setting, we analyze the sample complexity for the decentralized Q-learning algorithm to converge to a Markov perfect equilibrium (Nash equilibrium). With linear function approximation, the results are for convergence to a linear approximated equilibrium - a new notion of equilibrium that we propose - which describes that each agent's policy is a best reply (to other agents) within a linear space. Numerical experiments are also provided for both settings to demonstrate the results.
