# How and Why to Manipulate Your Own Agent: On the Incentives of Users of Learning Agents

arXiv: https://arxiv.org/abs/2112.07640 · HTML: https://mlsanity.com/paper/2112.07640/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 105 references that are in the map.
- First posted on arXiv 14 Dec 2021.

## Builds on (most cited first, 28 of 28)

- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Strategic Classification](https://mlsanity.com/paper/1506.06980/) (2015)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Strategic Classification from Revealed Preferences](https://mlsanity.com/paper/1710.07887/) (2017)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization](https://mlsanity.com/paper/1807.04252/) (2018)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Strategic Classification in the Dark](https://mlsanity.com/paper/2102.11592/) (2021)
- [Strategic Classification Made Practical](https://mlsanity.com/paper/2103.01826/) (2021)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Strategizing against No-regret Learners](https://mlsanity.com/paper/1909.13861/) (2019)
- [Maximizing Welfare with Incentive-Aware Evaluation Mechanisms](https://mlsanity.com/paper/2011.01956/) (2020)
- [Selling to a No-Regret Buyer](https://mlsanity.com/paper/1711.09176/) (2017)
- [A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providers](https://mlsanity.com/paper/1806.00955/) (2018)
- [Optimum Statistical Estimation with Strategic Data Sources](https://mlsanity.com/paper/1408.2539/) (2014)
- [Learning Reciprocity in Complex Sequential Social Dilemmas](https://mlsanity.com/paper/1903.08082/) (2019)
- [Econometrics for Learning Agents](https://mlsanity.com/paper/1505.00720/) (2015)
- [Learning in Auctions: Regret is Hard, Envy is Easy](https://mlsanity.com/paper/1511.01411/) (2015)
- [Auctions Between Regret-Minimizing Agents](https://mlsanity.com/paper/2110.11855/) (2021)
- [Robust Auction Design in the Auto-bidding World](https://mlsanity.com/paper/2111.02468/) (2021)
- [Towards Efficient Auctions in an Auto-bidding World](https://mlsanity.com/paper/2103.13356/) (2021)
- [Bid Prediction in Repeated Auctions with Learning](https://mlsanity.com/paper/2007.13193/) (2020)
- [Optimally Deceiving a Learning Leader in Stackelberg Games](https://mlsanity.com/paper/2006.06566/) (2020)
- [Imitative Follower Deception in Stackelberg Games](https://mlsanity.com/paper/1903.02917/) (2019)
- [Manipulating a Learning Defender and Ways to Counteract](https://mlsanity.com/paper/1905.11759/) (2019)
- [Optimal Collaterals in Multi-Enterprise Investment Networks](https://mlsanity.com/paper/2011.06247/) (2020)
- [Stochastic Multiplicative Weights Updates in Zero-Sum Games](https://mlsanity.com/paper/2110.02134/) (2021)

## Built on by (most cited first, 17 of 17)

- [Contracting with a Learning Agent](https://mlsanity.com/paper/2401.16198/) (2024)
- [Learning When to Advise Human Decision Makers](https://mlsanity.com/paper/2209.13578/) (2022)
- [Security of Internet of Agents: Attacks and Countermeasures](https://mlsanity.com/paper/2505.08807/) (2025)
- [Strategizing against No-Regret Learners in First-Price Auctions](https://mlsanity.com/paper/2402.08637/) (2024)
- [Maximizing utility in multi-agent environments by anticipating the behavior of other learners](https://mlsanity.com/paper/2407.04889/) (2024)
- [Cooperative AI via Decentralized Commitment Devices](https://mlsanity.com/paper/2311.07815/) (2023)
- [Strategically-Robust Learning Algorithms for Bidding in First-Price Auctions](https://mlsanity.com/paper/2402.07363/) (2024)
- [Impact of Decentralized Learning on Player Utilities in Stackelberg Games](https://mlsanity.com/paper/2403.00188/) (2024)
- [Is Knowledge Power? On the (Im)possibility of Learning from Strategic Interactions](https://mlsanity.com/paper/2408.08272/) (2024)
- [Learning to Manipulate a Commitment Optimizer](https://mlsanity.com/paper/2302.11829/) (2023)
- [Games with Payments between Learning Agents](https://mlsanity.com/paper/2405.20880/) (2024)
- [Learning to Play Against Unknown Opponents](https://mlsanity.com/paper/2412.18297/) (2024)
- [Best of Both Worlds: Regret Minimization versus Minimax Play](https://mlsanity.com/paper/2502.11673/) (2025)
- [From No-Regret to Strategically Robust Learning in Repeated Auctions](https://mlsanity.com/paper/2601.03853/) (2026)
- [Randomized Truthful Auctions with Learning Agents](https://mlsanity.com/paper/2411.09517/) (2024)
- [Markets with Heterogeneous Agents: Dynamics and Survival of Bayesian vs. No-Regret Learners](https://mlsanity.com/paper/2502.08597/) (2025)
- [Learning in Strategic Queuing Systems with Small Buffers](https://mlsanity.com/paper/2502.08898/) (2025)

## Abstract (arXiv)

The usage of automated learning agents is becoming increasingly prevalent in many online economic applications such as online auctions and automated trading. Motivated by such applications, this paper is dedicated to fundamental modeling and analysis of the strategic situations that the users of automated learning agents are facing. We consider strategic settings where several users engage in a repeated online interaction, assisted by regret-minimizing learning agents that repeatedly play a "game" on their behalf. We propose to view the outcomes of the agents' dynamics as inducing a "meta-game" between the users. Our main focus is on whether users can benefit in this meta-game from "manipulating" their own agents by misreporting their parameters to them. We define a general framework to model and analyze these strategic interactions between users of learning agents for general games and analyze the equilibria induced between the users in three classes of games. We show that, generally, users have incentives to misreport their parameters to their own agents, and that such strategic user behavior can lead to very different outcomes than those anticipated by standard analysis.
