# Learning to Deblur and Rotate Motion-Blurred Faces

arXiv: https://arxiv.org/abs/2112.07599 · HTML: https://mlsanity.com/paper/2112.07599/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 60 references that are in the map.
- First posted on arXiv 14 Dec 2021.

## Builds on (most cited first, 30 of 37)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [VGGFace2: A dataset for recognising faces across pose and age](https://mlsanity.com/paper/1710.08092/) (2017)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Unsupervised Discovery of Interpretable Directions in the GAN Latent Space](https://mlsanity.com/paper/2002.03754/) (2020)
- [Deep Face Recognition: A Survey](https://mlsanity.com/paper/1804.06655/) (2018)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Unsupervised Training for 3D Morphable Model Regression](https://mlsanity.com/paper/1806.06098/) (2018)
- [Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz](https://mlsanity.com/paper/1712.02859/) (2017)
- [Towards High-fidelity Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1904.04933/) (2019)
- [Deep Semantic Face Deblurring](https://mlsanity.com/paper/1803.03345/) (2018)
- [FML: Face Model Learning from Videos](https://mlsanity.com/paper/1812.07603/) (2018)
- [Beyond Face Rotation: Global and Local Perception GAN for Photorealistic and Identity Preserving Frontal View Synthesis](https://mlsanity.com/paper/1704.04086/) (2017)
- [Learning to Extract a Video Sequence from a Single Motion-Blurred Image](https://mlsanity.com/paper/1804.04065/) (2018)
- [Unsupervised Generative 3D Shape Learning from Natural Images](https://mlsanity.com/paper/1910.00287/) (2019)
- [Combining 3D Morphable Models: A Large scale Face-and-Head Model](https://mlsanity.com/paper/1903.03785/) (2019)
- [Bringing Alive Blurred Moments](https://mlsanity.com/paper/1804.02913/) (2018)
- [MVF-Net: Multi-View 3D Face Morphable Model Regression](https://mlsanity.com/paper/1904.04473/) (2019)
- [3D Face Morphable Models "In-the-Wild"](https://mlsanity.com/paper/1701.05360/) (2017)
- [Unsupervised Domain-Specific Deblurring via Disentangled Representations](https://mlsanity.com/paper/1903.01594/) (2019)
- [Rotate-and-Render: Unsupervised Photorealistic Face Rotation from Single-View Images](https://mlsanity.com/paper/2003.08124/) (2020)

## Built on by (most cited first, 1 of 1)

- [Video Reconstruction from a Single Motion Blurred Image using Learned Dynamic Phase Coding](https://mlsanity.com/paper/2112.14768/) (2021)

## Abstract (arXiv)

We propose a solution to the novel task of rendering sharp videos from new viewpoints from a single motion-blurred image of a face. Our method handles the complexity of face blur by implicitly learning the geometry and motion of faces through the joint training on three large datasets: FFHQ and 300VW, which are publicly available, and a new Bern Multi-View Face Dataset (BMFD) that we built. The first two datasets provide a large variety of faces and allow our model to generalize better. BMFD instead allows us to introduce multi-view constraints, which are crucial to synthesizing sharp videos from a new camera view. It consists of high frame rate synchronized videos from multiple views of several subjects displaying a wide range of facial expressions. We use the high frame rate videos to simulate realistic motion blur through averaging. Thanks to this dataset, we train a neural network to reconstruct a 3D video representation from a single image and the corresponding face gaze. We then provide a camera viewpoint relative to the estimated gaze and the blurry image as input to an encoder-decoder network to generate a video of sharp frames with a novel camera viewpoint. We demonstrate our approach on test subjects of our multi-view dataset and VIDTIMIT.
