# Modeling Strong and Human-Like Gameplay with KL-Regularized Search

arXiv: https://arxiv.org/abs/2112.07544 · HTML: https://mlsanity.com/paper/2112.07544/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 35 of its 80 references that are in the map.
- First posted on arXiv 14 Dec 2021.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 35)

- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learning](https://mlsanity.com/paper/2002.08396/) (2020)
- [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://mlsanity.com/paper/1706.05125/) (2017)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Human-centric Dialog Training via Offline Reinforcement Learning](https://mlsanity.com/paper/2010.05848/) (2020)
- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [Off-Belief Learning](https://mlsanity.com/paper/2103.04000/) (2021)
- [Reasoning About Pragmatics with Neural Listeners and Speakers](https://mlsanity.com/paper/1604.00562/) (2016)
- [Multi-agent Communication meets Natural Language: Synergies between Functional and Structural Language Learning](https://mlsanity.com/paper/2005.07064/) (2020)
- [Accelerating Self-Play Learning in Go](https://mlsanity.com/paper/1902.10565/) (2019)
- [Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization](https://mlsanity.com/paper/2105.15186/) (2021)
- [Monte-Carlo Tree Search as Regularized Policy Optimization](https://mlsanity.com/paper/2007.12509/) (2020)
- [Countering Language Drift via Visual Grounding](https://mlsanity.com/paper/1909.04499/) (2019)
- [Context-aware Captions from Context-agnostic Supervision](https://mlsanity.com/paper/1701.02870/) (2017)
- [Human-Level Performance in No-Press Diplomacy via Equilibrium Search](https://mlsanity.com/paper/2010.02923/) (2020)
- [Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi](https://mlsanity.com/paper/2107.07630/) (2021)
- [No Press Diplomacy: Modeling Multi-Agent Gameplay](https://mlsanity.com/paper/1909.02128/) (2019)
- [Improving Policies via Search in Cooperative Partially Observable Games](https://mlsanity.com/paper/1912.02318/) (2019)
- [No-Press Diplomacy from Scratch](https://mlsanity.com/paper/2110.02924/) (2021)
- [Learning to Play No-Press Diplomacy with Best Response Policy Iteration](https://mlsanity.com/paper/2006.04635/) (2020)
- [Hierarchical Text Generation and Planning for Strategic Dialogue](https://mlsanity.com/paper/1712.05846/) (2017)
- [What game are we playing? End-to-end learning in normal and extensive form games](https://mlsanity.com/paper/1805.02777/) (2018)
- [Online Convex Optimization for Sequential Decision Processes and Extensive-Form Games](https://mlsanity.com/paper/1809.03075/) (2018)

## Built on by (most cited first, 30 of 50)

- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [Imitation Bootstrapped Reinforcement Learning](https://mlsanity.com/paper/2311.02198/) (2023)
- [Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning](https://mlsanity.com/paper/2210.05492/) (2022)
- [Inverse Reinforcement Learning without Reinforcement Learning](https://mlsanity.com/paper/2303.14623/) (2023)
- [The Consensus Game: Language Model Generation via Equilibrium Search](https://mlsanity.com/paper/2310.09139/) (2023)
- [Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacy](https://mlsanity.com/paper/2407.06813/) (2024)
- [Amulet: ReAlignment During Test Time for Personalized Preference Adaptation of LLMs](https://mlsanity.com/paper/2502.19148/) (2025)
- [Maia-2: A Unified Model for Human-AI Alignment in Chess](https://mlsanity.com/paper/2409.20553/) (2024)
- [Human-compatible driving partners through data-regularized self-play reinforcement learning](https://mlsanity.com/paper/2403.19648/) (2024)
- [Diverse Conventions for Human-AI Collaboration](https://mlsanity.com/paper/2310.15414/) (2023)
- [Mimetic Models: Ethical Implications of AI that Acts Like You](https://mlsanity.com/paper/2207.09394/) (2022)
- [Automated Play-Testing Through RL Based Human-Like Play-Styles Generation](https://mlsanity.com/paper/2211.17188/) (2022)
- [Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games](https://mlsanity.com/paper/2303.02160/) (2023)
- [Scaling Laws for Imitation Learning in Single-Agent Games](https://mlsanity.com/paper/2307.09423/) (2023)
- [Human-aligned Chess with a Bit of Search](https://mlsanity.com/paper/2410.03893/) (2024)
- [Designing Skill-Compatible AI: Methodologies and Frameworks in Chess](https://mlsanity.com/paper/2405.05066/) (2024)
- [AssistanceZero: Scalably Solving Assistance Games](https://mlsanity.com/paper/2504.07091/) (2025)
- [Human-AI Coordination via Human-Regularized Search and Learning](https://mlsanity.com/paper/2210.05125/) (2022)
- [Optimal Behavior Prior: Data-Efficient Human Models for Improved Human-AI Collaboration](https://mlsanity.com/paper/2211.01602/) (2022)
- [Ad-Hoc Human-AI Coordination Challenge](https://mlsanity.com/paper/2506.21490/) (2025)
- [Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess](https://mlsanity.com/paper/2507.21488/) (2025)
- [Human-Agent Cooperation in Games under Incomplete Information through Natural Language Communication](https://mlsanity.com/paper/2405.14173/) (2024)
- [Chessformer: A Unified Architecture for Chess Modeling](https://mlsanity.com/paper/2605.19091/) (2026)
- [RSPO: Regularized Self-Play Alignment of Large Language Models](https://mlsanity.com/paper/2503.00030/) (2025)
- [Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games](https://mlsanity.com/paper/2309.15484/) (2023)
- [Regularized Conventions: Equilibrium Computation as a Model of Pragmatic Reasoning](https://mlsanity.com/paper/2311.09712/) (2023)
- [Tractable Equilibrium Computation in Markov Games through Risk Aversion](https://mlsanity.com/paper/2406.14156/) (2024)
- [Explaining Decisions of Agents in Mixed-Motive Games](https://mlsanity.com/paper/2407.15255/) (2024)
- [DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy](https://mlsanity.com/paper/2506.09655/) (2025)
- [Human-like autonomy emerges from self-play and a pinch of human data](https://mlsanity.com/paper/2606.19370/) (2026)

## Abstract (arXiv)

We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert humans, while self-play learning and search techniques (e.g. AlphaZero) lead to strong performance but may produce policies that are difficult for humans to understand and coordinate with. We show in chess and Go that regularizing search based on the KL divergence from an imitation-learned policy results in higher human prediction accuracy and stronger performance than imitation learning alone. We then introduce a novel regret minimization algorithm that is regularized based on the KL divergence from an imitation-learned policy, and show that using this algorithm for search in no-press Diplomacy yields a policy that matches the human prediction accuracy of imitation learning while being substantially stronger.
