# Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization

arXiv: https://arxiv.org/abs/2112.06625 · HTML: https://mlsanity.com/paper/2112.06625/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 42 references that are in the map.
- First posted on arXiv 13 Dec 2021.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Learning to Learn without Forgetting by Maximizing Transfer and Minimizing Interference](https://mlsanity.com/paper/1810.11910/) (2018)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Contextual Markov Decision Processes](https://mlsanity.com/paper/1502.02259/) (2015)
- [Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments](https://mlsanity.com/paper/1710.03641/) (2017)
- [Loss is its own Reward: Self-Supervision for Reinforcement Learning](https://mlsanity.com/paper/1612.07307/) (2016)
- [A Survey of Reinforcement Learning Algorithms for Dynamically Varying Environments](https://mlsanity.com/paper/2005.10619/) (2020)
- [Policy Optimization via Importance Sampling](https://mlsanity.com/paper/1809.06098/) (2018)
- [Combined Reinforcement Learning via Abstract Representations](https://mlsanity.com/paper/1809.04506/) (2018)
- [Optimizing for the Future in Non-Stationary MDPs](https://mlsanity.com/paper/2005.08158/) (2020)
- [Variational Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1905.05857/) (2019)
- [Lifelong Policy Gradient Learning of Factored Policies for Faster Training Without Forgetting](https://mlsanity.com/paper/2007.07011/) (2020)
- [Decoupling Dynamics and Reward for Transfer Learning](https://mlsanity.com/paper/1804.10689/) (2018)
- [Importance Weighted Transfer of Samples in Reinforcement Learning](https://mlsanity.com/paper/1805.10886/) (2018)
- [Meta-Reinforcement Learning by Tracking Task Non-stationarity](https://mlsanity.com/paper/2105.08834/) (2021)

## Built on by (most cited first, 5 of 5)

- [Reactive Exploration to Cope with Non-Stationarity in Lifelong Reinforcement Learning](https://mlsanity.com/paper/2207.05742/) (2022)
- [Adaptive Instrument Design for Indirect Experiments](https://mlsanity.com/paper/2312.02438/) (2023)
- [Continual Visual Reinforcement Learning with A Life-Long World Model](https://mlsanity.com/paper/2303.06572/) (2023)
- [Off-Policy Evaluation for Action-Dependent Non-Stationary Environments](https://mlsanity.com/paper/2301.10330/) (2023)
- [Truncating Trajectories in Monte Carlo Reinforcement Learning](https://mlsanity.com/paper/2305.04361/) (2023)

## Abstract (arXiv)

Learning in a lifelong setting, where the dynamics continually evolve, is a hard challenge for current reinforcement learning algorithms. Yet this would be a much needed feature for practical applications. In this paper, we propose an approach which learns a hyper-policy, whose input is time, that outputs the parameters of the policy to be queried at that time. This hyper-policy is trained to maximize the estimated future performance, efficiently reusing past data by means of importance sampling, at the cost of introducing a controlled bias. We combine the future performance estimate with the past performance to mitigate catastrophic forgetting. To avoid overfitting the collected data, we derive a differentiable variance bound that we embed as a penalization term. Finally, we empirically validate our approach, in comparison with state-of-the-art algorithms, on realistic environments, including water resource management and trading.
