# A Benchmark for Low-Switching-Cost Reinforcement Learning

arXiv: https://arxiv.org/abs/2112.06424 · HTML: https://mlsanity.com/paper/2112.06424/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 28 references that are in the map.
- First posted on arXiv 13 Dec 2021.

## Builds on (most cited first, 18 of 18)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [MT-Opt: Continuous Multi-Task Robotic Reinforcement Learning at Scale](https://mlsanity.com/paper/2104.08212/) (2021)
- [Almost Optimal Model-Free Reinforcement Learning via Reference-Advantage Decomposition](https://mlsanity.com/paper/2004.10019/) (2020)
- [Deployment-Efficient Reinforcement Learning via Model-Based Offline Optimization](https://mlsanity.com/paper/2006.03647/) (2020)
- [Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon](https://mlsanity.com/paper/2009.13503/) (2020)
- [Device Placement Optimization with Reinforcement Learning](https://mlsanity.com/paper/1706.04972/) (2017)
- [Chip Placement with Deep Reinforcement Learning](https://mlsanity.com/paper/2004.10746/) (2020)
- [Provably Efficient Q-Learning with Low Switching Cost](https://mlsanity.com/paper/1905.12849/) (2019)
- [Online Learning with Switching Costs and Other Adaptive Adversaries](https://mlsanity.com/paper/1302.4387/) (2013)
- [Linear Bandits with Limited Adaptivity and Learning Distributional Optimal Design](https://mlsanity.com/paper/2007.01980/) (2020)
- [Applications of Deep Learning and Reinforcement Learning to Biological Data](https://mlsanity.com/paper/1711.03985/) (2017)
- [A Provably Efficient Algorithm for Linear Markov Decision Process with Low Switching Cost](https://mlsanity.com/paper/2101.00494/) (2021)

## Abstract (arXiv)

A ubiquitous requirement in many practical reinforcement learning (RL) applications, including medical treatment, recommendation system, education and robotics, is that the deployed policy that actually interacts with the environment cannot change frequently. Such an RL setting is called low-switching-cost RL, i.e., achieving the highest reward while reducing the number of policy switches during training. Despite the recent trend of theoretical studies aiming to design provably efficient RL algorithms with low switching costs, none of the existing approaches have been thoroughly evaluated in popular RL testbeds. In this paper, we systematically studied a wide collection of policy-switching approaches, including theoretically guided criteria, policy-difference-based methods, and non-adaptive baselines. Through extensive experiments on a medical treatment environment, the Atari games, and robotic control tasks, we present the first empirical benchmark for low-switching-cost RL and report novel findings on how to decrease the switching cost while maintain a similar sample efficiency to the case without the low-switching-cost constraint. We hope this benchmark could serve as a starting point for developing more practically effective low-switching-cost RL algorithms. We release our code and complete results in https://sites.google.com/view/low-switching-cost-rl.
