# A Shared Representation for Photorealistic Driving Simulators

arXiv: https://arxiv.org/abs/2112.05134 · HTML: https://mlsanity.com/paper/2112.05134/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 54 references that are in the map.
- First posted on arXiv 9 Dec 2021.

## Builds on (most cited first, 30 of 39)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Conditional Image Synthesis With Auxiliary Classifier GANs](https://mlsanity.com/paper/1610.09585/) (2016)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Virtual Worlds as Proxy for Multi-Object Tracking Analysis](https://mlsanity.com/paper/1605.06457/) (2016)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Dilated Residual Networks](https://mlsanity.com/paper/1705.09914/) (2017)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [Photographic Image Synthesis with Cascaded Refinement Networks](https://mlsanity.com/paper/1707.09405/) (2017)
- [Joint Discriminative and Generative Learning for Person Re-identification](https://mlsanity.com/paper/1904.07223/) (2019)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks](https://mlsanity.com/paper/1604.04382/) (2016)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [A U-Net Based Discriminator for Generative Adversarial Networks](https://mlsanity.com/paper/2002.12655/) (2020)
- [A Variational U-Net for Conditional Appearance and Shape Generation](https://mlsanity.com/paper/1804.04694/) (2018)
- [Learning to Predict Layout-to-image Conditional Convolutions for Semantic Image Synthesis](https://mlsanity.com/paper/1910.06809/) (2019)
- [Disentangled Person Image Generation](https://mlsanity.com/paper/1712.02621/) (2017)
- [Multi-Channel Attention Selection GAN with Cascaded Semantic Guidance for Cross-View Image Translation](https://mlsanity.com/paper/1904.06807/) (2019)
- [SurfelGAN: Synthesizing Realistic Sensor Data for Autonomous Driving](https://mlsanity.com/paper/2005.03844/) (2020)
- [Soft-Gated Warping-GAN for Pose-Guided Person Image Synthesis](https://mlsanity.com/paper/1810.11610/) (2018)
- [Unsupervised Attention-guided Image to Image Translation](https://mlsanity.com/paper/1806.02311/) (2018)

## Built on by (most cited first, 2 of 2)

- [A generic diffusion-based approach for 3D human pose prediction in the wild](https://mlsanity.com/paper/2210.05669/) (2022)
- [Social-Transmotion: Promptable Human Trajectory Prediction](https://mlsanity.com/paper/2312.16168/) (2023)

## Abstract (arXiv)

A powerful simulator highly decreases the need for real-world tests when training and evaluating autonomous vehicles. Data-driven simulators flourished with the recent advancement of conditional Generative Adversarial Networks (cGANs), providing high-fidelity images. The main challenge is synthesizing photorealistic images while following given constraints. In this work, we propose to improve the quality of generated images by rethinking the discriminator architecture. The focus is on the class of problems where images are generated given semantic inputs, such as scene segmentation maps or human body poses. We build on successful cGAN models to propose a new semantically-aware discriminator that better guides the generator. We aim to learn a shared latent representation that encodes enough information to jointly do semantic segmentation, content reconstruction, along with a coarse-to-fine grained adversarial reasoning. The achieved improvements are generic and simple enough to be applied to any architecture of conditional image synthesis. We demonstrate the strength of our method on the scene, building, and human synthesis tasks across three different datasets. The code is available at https://github.com/vita-epfl/SemDisc.
