# Trajectory-Constrained Deep Latent Visual Attention for Improved Local Planning in Presence of Heterogeneous Terrain

arXiv: https://arxiv.org/abs/2112.04684 · HTML: https://mlsanity.com/paper/2112.04684/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 35 references that are in the map.
- First posted on arXiv 9 Dec 2021.

## Builds on (most cited first, 24 of 24)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [A Simple Unified Framework for Detecting Out-of-Distribution Samples and Adversarial Attacks](https://mlsanity.com/paper/1807.03888/) (2018)
- [Show, Attend and Tell: Neural Image Caption Generation with Visual Attention](https://mlsanity.com/paper/1502.03044/) (2015)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [End to End Learning for Self-Driving Cars](https://mlsanity.com/paper/1604.07316/) (2016)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Image Transformer](https://mlsanity.com/paper/1802.05751/) (2018)
- [Recurrent Models of Visual Attention](https://mlsanity.com/paper/1406.6247/) (2014)
- [Attention Gated Networks: Learning to Leverage Salient Regions in Medical Images](https://mlsanity.com/paper/1808.08114/) (2018)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Value Prediction Network](https://mlsanity.com/paper/1707.03497/) (2017)
- [BADGR: An Autonomous Self-Supervised Learning-Based Navigation System](https://mlsanity.com/paper/2002.05700/) (2020)
- [EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning](https://mlsanity.com/paper/1807.08364/) (2018)
- [Learn To Pay Attention](https://mlsanity.com/paper/1804.02391/) (2018)
- [Self-supervised Deep Reinforcement Learning with Generalized Computation Graphs for Robot Navigation](https://mlsanity.com/paper/1709.10489/) (2017)
- [Transparency and Explanation in Deep Reinforcement Learning Neural Networks](https://mlsanity.com/paper/1809.06061/) (2018)
- [AGIL: Learning Attention from Human for Visuomotor Tasks](https://mlsanity.com/paper/1806.03960/) (2018)
- [Toward Low-Flying Autonomous MAV Trail Navigation using Deep Neural Networks for Environmental Awareness](https://mlsanity.com/paper/1705.02550/) (2017)
- [Ensemble Bayesian Decision Making with Redundant Deep Perceptual Control Policies](https://mlsanity.com/paper/1811.12555/) (2018)
- [Perceptual Attention-based Predictive Control](https://mlsanity.com/paper/1904.11898/) (2019)
- [Learning to Drive Off Road on Smooth Terrain in Unstructured Environments Using an On-Board Camera and Sparse Aerial Images](https://mlsanity.com/paper/2004.04697/) (2020)

## Built on by (most cited first, 1 of 1)

- [Constrained Robotic Navigation on Preferred Terrains Using LLMs and Speech Instruction: Exploiting the Power of Adverbs](https://mlsanity.com/paper/2404.02294/) (2024)

## Abstract (arXiv)

We present a reward-predictive, model-based deep learning method featuring trajectory-constrained visual attention for local planning in visual navigation tasks. Our method learns to place visual attention at locations in latent image space which follow trajectories caused by vehicle control actions to enhance predictive accuracy during planning. The attention model is jointly optimized by the task-specific loss and an additional trajectory-constraint loss, allowing adaptability yet encouraging a regularized structure for improved generalization and reliability. Importantly, visual attention is applied in latent feature map space instead of raw image space to promote efficient planning. We validated our model in visual navigation tasks of planning low turbulence, collision-free trajectories in off-road settings and hill climbing with locking differentials in the presence of slippery terrain. Experiments involved randomized procedural generated simulation and real-world environments. We found our method improved generalization and learning efficiency when compared to no-attention and self-attention alternatives.
