# A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutions

arXiv: https://arxiv.org/abs/2112.04145 · HTML: https://mlsanity.com/paper/2112.04145/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 40 references that are in the map.
- First posted on arXiv 8 Dec 2021.

## Builds on (most cited first, 23 of 23)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Category-Level 6D Object Pose Estimation via Cascaded Relation and Recurrent Reconstruction Networks](https://mlsanity.com/paper/2108.08755/) (2021)
- [Muesli: Combining Improvements in Policy Optimization](https://mlsanity.com/paper/2104.06159/) (2021)
- [Off-Policy Actor-Critic with Shared Experience Replay](https://mlsanity.com/paper/1909.11583/) (2019)
- [Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field](https://mlsanity.com/paper/1908.04683/) (2019)
- [An Entropy Regularization Free Mechanism for Policy-based Reinforcement Learning](https://mlsanity.com/paper/2106.00707/) (2021)
- [GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning](https://mlsanity.com/paper/2106.06232/) (2021)
- [Critic PI2: Master Continuous Planning via Policy Improvement with Path Integrals and Deep Actor-Critic Reinforcement Learning](https://mlsanity.com/paper/2011.06752/) (2020)

## Built on by (most cited first, 12 of 12)

- [De Novo Molecular Generation via Connection-aware Motif Mining](https://mlsanity.com/paper/2302.01129/) (2023)
- [OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments](https://mlsanity.com/paper/2306.08649/) (2023)
- [Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection](https://mlsanity.com/paper/2305.05239/) (2023)
- [Generalized Data Distribution Iteration](https://mlsanity.com/paper/2206.03192/) (2022)
- [Incentivizing Consistent, Effective and Scalable Reasoning Capability in Audio LLMs via Reasoning Process Rewards](https://mlsanity.com/paper/2510.20867/) (2025)
- [HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning](https://mlsanity.com/paper/2406.03997/) (2024)
- [PRANCE: Joint Token-Optimization and Structural Channel-Pruning for Adaptive ViT Inference](https://mlsanity.com/paper/2407.05010/) (2024)
- [PointPatchMix: Point Cloud Mixing with Patch Scoring](https://mlsanity.com/paper/2303.06678/) (2023)
- [Fine-tuning Flow Matching Generative Models with Intermediate Feedback](https://mlsanity.com/paper/2510.18072/) (2025)
- [Deep Reinforcement Learning via Object-Centric Attention](https://mlsanity.com/paper/2504.03024/) (2025)
- [Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2306.11483/) (2023)
- [Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks](https://mlsanity.com/paper/2610.11794/) (2026)

## Abstract (arXiv)

The Arcade Learning Environment (ALE) is proposed as an evaluation platform for empirically assessing the generality of agents across dozens of Atari 2600 games. ALE offers various challenging problems and has drawn significant attention from the deep reinforcement learning (RL) community. From Deep Q-Networks (DQN) to Agent57, RL agents seem to achieve superhuman performance in ALE. However, is this the case? In this paper, to explore this problem, we first review the current evaluation metrics in the Atari benchmarks and then reveal that the current evaluation criteria of achieving superhuman performance are inappropriate, which underestimated the human performance relative to what is possible. To handle those problems and promote the development of RL research, we propose a novel Atari benchmark based on human world records (HWR), which puts forward higher requirements for RL agents on both final performance and learning efficiency. Furthermore, we summarize the state-of-the-art (SOTA) methods in Atari benchmarks and provide benchmark results over new evaluation metrics based on human world records. We concluded that at least four open challenges hinder RL agents from achieving superhuman performance from those new benchmark results. Finally, we also discuss some promising ways to handle those problems.
