# Hierarchical Reinforcement Learning with Timed Subgoals

arXiv: https://arxiv.org/abs/2112.03100 · HTML: https://mlsanity.com/paper/2112.03100/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 32 references that are in the map.
- First posted on arXiv 6 Dec 2021.

## Builds on (most cited first, 14 of 14)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Stochastic Neural Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1704.03012/) (2017)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Latent Space Policies for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1804.02808/) (2018)
- [Learning and Transfer of Modulated Locomotor Controllers](https://mlsanity.com/paper/1610.05182/) (2016)
- [When Waiting is not an Option : Learning Options with a Deliberation Cost](https://mlsanity.com/paper/1709.04571/) (2017)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)

## Built on by (most cited first, 21 of 21)

- [Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.12737/) (2025)
- [All You Need Is Supervised Learning: From Imitation Learning to Meta-RL With Upside Down RL](https://mlsanity.com/paper/2202.11960/) (2022)
- [Compositional Planning with Jumpy World Models](https://mlsanity.com/paper/2602.19634/) (2026)
- [Scalable Option Learning in High-Throughput Environments](https://mlsanity.com/paper/2509.00338/) (2025)
- [Challenges to Solving Combinatorially Hard Long-Horizon Deep RL Tasks](https://mlsanity.com/paper/2206.01812/) (2022)
- [Policy Compatible Skill Incremental Learning via Lazy Learning Interface](https://mlsanity.com/paper/2509.20612/) (2025)
- [Towards a Better Understanding of Learning with Multiagent Teams](https://mlsanity.com/paper/2306.16205/) (2023)
- [LLM-mediated Dynamic Plan Generation with a Multi-Agent Approach](https://mlsanity.com/paper/2504.01637/) (2025)
- [Actor-Critic with variable time discretization via sustained actions](https://mlsanity.com/paper/2308.04299/) (2023)
- [Let Hybrid A* Path Planner Obey Traffic Rules: A Deep Reinforcement Learning-Based Planning Framework](https://mlsanity.com/paper/2407.01216/) (2024)
- [Action-Sufficient Goal Representations](https://mlsanity.com/paper/2601.22496/) (2026)
- [Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2605.25740/) (2026)
- [Let it Cook: Learning to Wait in Sequential Decision Making](https://mlsanity.com/paper/2608.11511/) (2026)
- [Hierarchical Reinforcement Learning with Stable Temporal Abstraction for Language Model Agents](https://mlsanity.com/paper/2610.05473/) (2026)
- [A Fully Controllable Agent in the Path Planning using Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2205.09967/) (2022)
- [Emergency action termination for immediate reaction in hierarchical reinforcement learning](https://mlsanity.com/paper/2211.06351/) (2022)
- [Bidirectional-Reachable Hierarchical Reinforcement Learning with Mutually Responsive Policies](https://mlsanity.com/paper/2406.18053/) (2024)
- [MRS: Multi-Resolution Skills for HRL Agents](https://mlsanity.com/paper/2505.21410/) (2025)
- [Towards General Computer Control with Hierarchical Agents and Multi-Level Action Spaces](https://mlsanity.com/paper/2509.18230/) (2025)
- [Realizable Abstractions: Near-Optimal Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2512.04958/) (2025)
- [Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning](https://mlsanity.com/paper/2605.13207/) (2026)

## Abstract (arXiv)

Hierarchical reinforcement learning (HRL) holds great potential for sample-efficient learning on challenging long-horizon tasks. In particular, letting a higher level assign subgoals to a lower level has been shown to enable fast learning on difficult problems. However, such subgoal-based methods have been designed with static reinforcement learning environments in mind and consequently struggle with dynamic elements beyond the immediate control of the agent even though they are ubiquitous in real-world problems. In this paper, we introduce Hierarchical reinforcement learning with Timed Subgoals (HiTS), an HRL algorithm that enables the agent to adapt its timing to a dynamic environment by not only specifying what goal state is to be reached but also when. We discuss how communicating with a lower level in terms of such timed subgoals results in a more stable learning problem for the higher level. Our experiments on a range of standard benchmarks and three new challenging dynamic reinforcement learning environments show that our method is capable of sample-efficient learning where an existing state-of-the-art subgoal-based HRL method fails to learn stable solutions.
