# Development of a robust cascaded architecture for intelligent robot grasping using limited labelled data

arXiv: https://arxiv.org/abs/2112.03001 · HTML: https://mlsanity.com/paper/2112.03001/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 49 references that are in the map.
- First posted on arXiv 6 Nov 2021.

## Builds on (most cited first, 22 of 22)

- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Show and Tell: A Neural Image Caption Generator](https://mlsanity.com/paper/1411.4555/) (2014)
- [Conditional Image Generation with PixelCNN Decoders](https://mlsanity.com/paper/1606.05328/) (2016)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hours](https://mlsanity.com/paper/1509.06825/) (2015)
- [Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching](https://mlsanity.com/paper/1710.01330/) (2017)
- [Closing the Loop for Robotic Grasping: A Real-time, Generative Grasp Synthesis Approach](https://mlsanity.com/paper/1804.05172/) (2018)
- [Deep Learning for Detecting Robotic Grasps](https://mlsanity.com/paper/1301.3592/) (2013)
- [SampleRNN: An Unconditional End-to-End Neural Audio Generation Model](https://mlsanity.com/paper/1612.07837/) (2016)
- [Video Pixel Networks](https://mlsanity.com/paper/1610.00527/) (2016)
- [Data-Driven Grasp Synthesis - A Survey](https://mlsanity.com/paper/1309.2660/) (2013)
- [Jacquard: A Large Scale Dataset for Robotic Grasp Detection](https://mlsanity.com/paper/1803.11469/) (2018)
- [Real-Time Grasp Detection Using Convolutional Neural Networks](https://mlsanity.com/paper/1412.3128/) (2014)
- [Robotic Grasp Detection using Deep Convolutional Neural Networks](https://mlsanity.com/paper/1611.08036/) (2016)
- [Learning a visuomotor controller for real world robotic grasping using simulated depth images](https://mlsanity.com/paper/1706.04652/) (2017)
- [ORGB: Offset Correction in RGB Color Space for Illumination-Robust Image Processing](https://mlsanity.com/paper/1708.00975/) (2017)

## Abstract (arXiv)

Grasping objects intelligently is a challenging task even for humans and we spend a considerable amount of time during our childhood to learn how to grasp objects correctly. In the case of robots, we can not afford to spend that much time on making it to learn how to grasp objects effectively. Therefore, in the present research we propose an efficient learning architecture based on VQVAE so that robots can be taught with sufficient data corresponding to correct grasping. However, getting sufficient labelled data is extremely difficult in the robot grasping domain. To help solve this problem, a semi-supervised learning based model which has much more generalization capability even with limited labelled data set, has been investigated. Its performance shows 6% improvement when compared with existing state-of-the-art models including our earlier model. During experimentation, It has been observed that our proposed model, RGGCNN2, performs significantly better, both in grasping isolated objects as well as objects in a cluttered environment, compared to the existing approaches which do not use unlabelled data for generating grasping rectangles. To the best of our knowledge, developing an intelligent robot grasping model (based on semi-supervised learning) trained through representation learning and exploiting the high-quality learning ability of GGCNN2 architecture with the limited number of labelled dataset together with the learned latent embeddings, can be used as a de-facto training method which has been established and also validated in this paper through rigorous hardware experimentations using Baxter (Anukul) research robot.
