# MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image

arXiv: https://arxiv.org/abs/2112.02753 · HTML: https://mlsanity.com/paper/2112.02753/

## Key facts

- Cited by 74 papers in the map (data through 14 Oct 2026).
- Builds on 73 of its 98 references that are in the map.
- First posted on arXiv 6 Dec 2021.

## Builds on (most cited first, 30 of 73)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications](https://mlsanity.com/paper/1704.04861/) (2017)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Searching for MobileNetV3](https://mlsanity.com/paper/1905.02244/) (2019)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [GhostNet: More Features from Cheap Operations](https://mlsanity.com/paper/1911.11907/) (2019)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction](https://mlsanity.com/paper/2007.03858/) (2020)

## Built on by (most cited first, 30 of 74)

- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [FastViT: A Fast Hybrid Vision Transformer using Structural Reparameterization](https://mlsanity.com/paper/2303.14189/) (2023)
- [WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild](https://mlsanity.com/paper/2409.12259/) (2024)
- [TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding](https://mlsanity.com/paper/2401.08399/) (2024)
- [Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mamba](https://mlsanity.com/paper/2407.09646/) (2024)
- [Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects](https://mlsanity.com/paper/2403.16428/) (2024)
- [A Probabilistic Attention Model with Occlusion-aware Texture Regression for 3D Hand Reconstruction from a Single RGB Image](https://mlsanity.com/paper/2304.14299/) (2023)
- [A Simple Baseline for Efficient Hand Mesh Reconstruction](https://mlsanity.com/paper/2403.01813/) (2024)
- [DART: Articulated Hand Model with Diverse Accessories and Rich Textures](https://mlsanity.com/paper/2210.07650/) (2022)
- [Mobile Foundation Model as Firmware](https://mlsanity.com/paper/2308.14363/) (2023)
- [GUAVA: Generalizable Upper Body 3D Gaussian Avatar](https://mlsanity.com/paper/2505.03351/) (2025)
- [Predicting 4D Hand Trajectory from Monocular Videos](https://mlsanity.com/paper/2501.08329/) (2025)
- [High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition](https://mlsanity.com/paper/2307.05541/) (2023)
- [EvHandPose: Event-based 3D Hand Pose Estimation with Sparse Supervision](https://mlsanity.com/paper/2303.02862/) (2023)
- [HOISDF: Constraining 3D Hand-Object Pose Estimation with Global Signed Distance Fields](https://mlsanity.com/paper/2402.17062/) (2024)
- [Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction](https://mlsanity.com/paper/2403.07346/) (2024)
- [HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models](https://mlsanity.com/paper/2406.01334/) (2024)
- [HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions](https://mlsanity.com/paper/2403.18575/) (2024)
- [MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstruction](https://mlsanity.com/paper/2211.13357/) (2022)
- [PEAR: Phrase-Based Hand-Object Interaction Anticipation](https://mlsanity.com/paper/2407.21510/) (2024)
- [RHanDS: Refining Malformed Hands for Generated Images with Decoupled Structure and Style Guidance](https://mlsanity.com/paper/2404.13984/) (2024)
- [HandOS: 3D Hand Reconstruction in One Stage](https://mlsanity.com/paper/2412.01537/) (2024)
- [Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB Image](https://mlsanity.com/paper/2302.02410/) (2023)
- [HaMuCo: Hand Pose Estimation via Multiview Collaborative Self-Supervised Learning](https://mlsanity.com/paper/2302.00988/) (2023)
- [DiffHand: End-to-End Hand Mesh Reconstruction via Diffusion Models](https://mlsanity.com/paper/2305.13705/) (2023)
- [HandDGP: Camera-Space Hand Mesh Prediction with Differentiable Global Positioning](https://mlsanity.com/paper/2407.15844/) (2024)
- [EDM: Efficient Deep Feature Matching](https://mlsanity.com/paper/2503.05122/) (2025)
- [Neural Voting Field for Camera-Space 3D Hand Pose Estimation](https://mlsanity.com/paper/2305.04328/) (2023)
- [Multi-view Hand Reconstruction with a Point-Embedded Transformer](https://mlsanity.com/paper/2408.10581/) (2024)
- [UniHOPE: A Unified Approach for Hand-Only and Hand-Object Pose Estimation](https://mlsanity.com/paper/2503.13303/) (2025)

## Abstract (arXiv)

In this work, we propose a framework for single-view hand mesh reconstruction, which can simultaneously achieve high reconstruction accuracy, fast inference speed, and temporal coherence. Specifically, for 2D encoding, we propose lightweight yet effective stacked structures. Regarding 3D decoding, we provide an efficient graph operator, namely depth-separable spiral convolution. Moreover, we present a novel feature lifting module for bridging the gap between 2D and 3D representations. This module begins with a map-based position regression (MapReg) block to integrate the merits of both heatmap encoding and position regression paradigms for improved 2D accuracy and temporal coherence. Furthermore, MapReg is followed by pose pooling and pose-to-vertex lifting approaches, which transform 2D pose encodings to semantic features of 3D vertices. Overall, our hand reconstruction framework, called MobRecon, comprises affordable computational costs and miniature model size, which reaches a high inference speed of 83FPS on Apple A14 CPU. Extensive experiments on popular datasets such as FreiHAND, RHD, and HO3Dv2 demonstrate that our MobRecon achieves superior performance on reconstruction accuracy and temporal coherence. Our code is publicly available at https://github.com/SeanChenxy/HandMesh.
