# Investigating the usefulness of Quantum Blur

arXiv: https://arxiv.org/abs/2112.01646 · HTML: https://mlsanity.com/paper/2112.01646/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 32 references that are in the map.
- First posted on arXiv 27 Nov 2021.

## Builds on (most cited first, 3 of 3)

- [A divide-and-conquer algorithm for quantum state preparation](https://mlsanity.com/paper/2008.01511/) (2020)
- [A Quantum Natural Language Processing Approach to Musical Intelligence](https://mlsanity.com/paper/2111.06741/) (2021)
- [A quantum procedure for map generation](https://mlsanity.com/paper/2005.10327/) (2020)

## Abstract (arXiv)

Though some years remain before quantum computation can fully outperform conventional computation, it already provides resources that can be used for exploratory purposes in various fields. This includes certain tasks for procedural generation in computer games, music and art. The so-called `Quantum Blur' method represents the first step on this journey, providing a simple proof-of-principle example of how quantum software can be useful in these areas today. Here we analyse the `Quantum Blur' method and compare it to conventional blur effects. This investigation was guided by discussions with the most prominent user of the method, to determine which features were found most useful. In particular we determine how these features depend on the quantum phenomena of superposition and entanglement.
