# Towards Interactive Reinforcement Learning with Intrinsic Feedback

arXiv: https://arxiv.org/abs/2112.01575 · HTML: https://mlsanity.com/paper/2112.01575/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 136 references that are in the map.
- First posted on arXiv 2 Dec 2021.

## Builds on (most cited first, 30 of 36)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Evidential Deep Learning to Quantify Classification Uncertainty](https://mlsanity.com/paper/1806.01768/) (2018)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [EEGNet: A Compact Convolutional Network for EEG-based Brain-Computer Interfaces](https://mlsanity.com/paper/1611.08024/) (2016)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Artificial Intelligence, Values and Alignment](https://mlsanity.com/paper/2001.09768/) (2020)
- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [An empirical investigation of the challenges of real-world reinforcement learning](https://mlsanity.com/paper/2003.11881/) (2020)
- [Efficient Exploration through Bayesian Deep Q-Networks](https://mlsanity.com/paper/1802.04412/) (2018)
- [What Would Jiminy Cricket Do? Towards Agents That Behave Morally](https://mlsanity.com/paper/2110.13136/) (2021)
- [Deep Reinforcement Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1902.04257/) (2019)
- [Leveraging Human Guidance for Deep Reinforcement Learning Tasks](https://mlsanity.com/paper/1909.09906/) (2019)
- [Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation](https://mlsanity.com/paper/2006.14804/) (2020)
- [DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedback](https://mlsanity.com/paper/1810.11748/) (2018)
- [A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges](https://mlsanity.com/paper/2105.12949/) (2021)
- [AGIL: Learning Attention from Human for Visuomotor Tasks](https://mlsanity.com/paper/1806.03960/) (2018)
- [Reinforcement learning with human advice: a survey](https://mlsanity.com/paper/2005.11016/) (2020)
- [EEG-based Brain-Computer Interfaces (BCIs): A Survey of Recent Studies on Signal Sensing Technologies and Computational Intelligence Approaches and their Applications](https://mlsanity.com/paper/2001.11337/) (2020)
- [FRESH: Interactive Reward Shaping in High-Dimensional State Spaces using Human Feedback](https://mlsanity.com/paper/2001.06781/) (2020)
- [Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior](https://mlsanity.com/paper/2104.09469/) (2021)

## Built on by (most cited first, 2 of 2)

- [Good Time to Ask: A Learning Framework for Asking for Help in Embodied Visual Navigation](https://mlsanity.com/paper/2206.10606/) (2022)
- [An offline approach to fNIRS-guided reinforcement learning for robot behavior](https://mlsanity.com/paper/2607.14393/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) and brain-computer interfaces (BCI) have experienced significant growth over the past decade. With rising interest in human-in-the-loop (HITL), incorporating human input with RL algorithms has given rise to the sub-field of interactive RL. Adjacently, the field of BCI has long been interested in extracting informative brain signals from neural activity for use in human-computer interactions. A key link between these fields lies in the interpretation of neural activity as feedback such that interactive RL approaches can be employed. We denote this new and emerging medium of feedback as intrinsic feedback. Despite intrinsic feedback's ability to be conveyed automatically and even unconsciously, proper exploration surrounding this key link has largely gone unaddressed by both communities. Thus, to help facilitate a deeper understanding and a more effective utilization, we provide a tutorial-style review covering the motivations, approaches, and open problems of intrinsic feedback and its foundational concepts.
