# Architecting and Visualizing Deep Reinforcement Learning Models

arXiv: https://arxiv.org/abs/2112.01451 · HTML: https://mlsanity.com/paper/2112.01451/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 1 of its 6 references that are in the map.
- First posted on arXiv 2 Dec 2021.

## Builds on (most cited first, 1 of 1)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)

## Abstract (arXiv)

To meet the growing interest in Deep Reinforcement Learning (DRL), we sought to construct a DRL-driven Atari Pong agent and accompanying visualization tool. Existing approaches do not support the flexibility required to create an interactive exhibit with easily-configurable physics and a human-controlled player. Therefore, we constructed a new Pong game environment, discovered and addressed a number of unique data deficiencies that arise when applying DRL to a new environment, architected and tuned a policy gradient based DRL model, developed a real-time network visualization, and combined these elements into an interactive display to help build intuition and awareness of the mechanics of DRL inference.
