# 3D-Aware Semantic-Guided Generative Model for Human Synthesis

arXiv: https://arxiv.org/abs/2112.01422 · HTML: https://mlsanity.com/paper/2112.01422/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Builds on 74 of its 89 references that are in the map.
- First posted on arXiv 2 Dec 2021.

## Builds on (most cited first, 30 of 74)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [SegNet: A Deep Convolutional Encoder-Decoder Architecture for Image Segmentation](https://mlsanity.com/paper/1511.00561/) (2015)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [Multimodal Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1804.04732/) (2018)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Designing an Encoder for StyleGAN Image Manipulation](https://mlsanity.com/paper/2102.02766/) (2021)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Closed-Form Factorization of Latent Semantics in GANs](https://mlsanity.com/paper/2007.06600/) (2020)

## Built on by (most cited first, 30 of 31)

- [VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Grids](https://mlsanity.com/paper/2206.07695/) (2022)
- [Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars](https://mlsanity.com/paper/2211.11208/) (2022)
- [EVA3D: Compositional 3D Human Generation from 2D Image Collections](https://mlsanity.com/paper/2210.04888/) (2022)
- [EpiGRAF: Rethinking training of 3D GANs](https://mlsanity.com/paper/2206.10535/) (2022)
- [AvatarGen: A 3D Generative Model for Animatable Human Avatars](https://mlsanity.com/paper/2211.14589/) (2022)
- [AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars](https://mlsanity.com/paper/2205.08535/) (2022)
- [HumanGen: Generating Human Radiance Fields with Explicit Priors](https://mlsanity.com/paper/2212.05321/) (2022)
- [Disentangled Clothed Avatar Generation from Text Descriptions](https://mlsanity.com/paper/2312.05295/) (2023)
- [Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image](https://mlsanity.com/paper/2403.09632/) (2024)
- [Sem2NeRF: Converting Single-View Semantic Masks to Neural Radiance Fields](https://mlsanity.com/paper/2203.10821/) (2022)
- [3D-aware Conditional Image Synthesis](https://mlsanity.com/paper/2302.08509/) (2023)
- [A Survey on Deep Generative 3D-aware Image Synthesis](https://mlsanity.com/paper/2210.14267/) (2022)
- [Efficient 3D Articulated Human Generation with Layered Surface Volumes](https://mlsanity.com/paper/2307.05462/) (2023)
- [Human Image Generation: A Comprehensive Survey](https://mlsanity.com/paper/2212.08896/) (2022)
- [Bipartite Graph Reasoning GANs for Person Pose and Facial Image Synthesis](https://mlsanity.com/paper/2211.06719/) (2022)
- [Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review](https://mlsanity.com/paper/2402.11141/) (2024)
- [Training and Tuning Generative Neural Radiance Fields for Attribute-Conditional 3D-Aware Face Generation](https://mlsanity.com/paper/2208.12550/) (2022)
- [VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesis](https://mlsanity.com/paper/2309.04800/) (2023)
- [WildFusion: Learning 3D-Aware Latent Diffusion Models in View Space](https://mlsanity.com/paper/2311.13570/) (2023)
- [AttriHuman-3D: Editable 3D Human Avatar Generation with Attribute Decomposition and Indexing](https://mlsanity.com/paper/2312.02209/) (2023)
- [Articulated 3D Head Avatar Generation using Text-to-Image Diffusion Models](https://mlsanity.com/paper/2307.04859/) (2023)
- [MVHuman: Tailoring 2D Diffusion with Multi-view Sampling For Realistic 3D Human Generation](https://mlsanity.com/paper/2312.10120/) (2023)
- [Unsupervised High-Resolution Portrait Gaze Correction and Animation](https://mlsanity.com/paper/2207.00256/) (2022)
- [SemanticHuman-HD: High-Resolution Semantic Disentangled 3D Human Generation](https://mlsanity.com/paper/2403.10166/) (2024)
- [Enhanced Multi-Scale Cross-Attention for Person Image Generation](https://mlsanity.com/paper/2501.08900/) (2025)
- [3D-aware Image Generation and Editing with Multi-modal Conditions](https://mlsanity.com/paper/2403.06470/) (2024)
- [PARTE: Part-Guided Texturing for 3D Human Reconstruction from a Single Image](https://mlsanity.com/paper/2507.17332/) (2025)
- [Deep Generative Models on 3D Representations: A Survey](https://mlsanity.com/paper/2210.15663/) (2022)
- [Partial-View Object View Synthesis via Filtered Inversion](https://mlsanity.com/paper/2304.00673/) (2023)
- [AvatarGen: a 3D Generative Model for Animatable Human Avatars](https://mlsanity.com/paper/2208.00561/) (2022)

## Abstract (arXiv)

Generative Neural Radiance Field (GNeRF) models, which extract implicit 3D representations from 2D images, have recently been shown to produce realistic images representing rigid/semi-rigid objects, such as human faces or cars. However, they usually struggle to generate high-quality images representing non-rigid objects, such as the human body, which is of a great interest for many computer graphics applications. This paper proposes a 3D-aware Semantic-Guided Generative Model (3D-SGAN) for human image synthesis, which combines a GNeRF with a texture generator. The former learns an implicit 3D representation of the human body and outputs a set of 2D semantic segmentation masks. The latter transforms these semantic masks into a real image, adding a realistic texture to the human appearance. Without requiring additional 3D information, our model can learn 3D human representations with a photo-realistic, controllable generation. Our experiments on the DeepFashion dataset show that 3D-SGAN significantly outperforms the most recent baselines. The code is available at https://github.com/zhangqianhui/3DSGAN
