# Modeling human intention inference in continuous 3D domains by inverse planning and body kinematics

arXiv: https://arxiv.org/abs/2112.00903 · HTML: https://mlsanity.com/paper/2112.00903/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 30 references that are in the map.
- First posted on arXiv 2 Dec 2021.

## Builds on (most cited first, 8 of 8)

- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Plan Online, Learn Offline: Efficient Learning and Exploration via Model-Based Control](https://mlsanity.com/paper/1811.01848/) (2018)
- [Learning the Preferences of Ignorant, Inconsistent Agents](https://mlsanity.com/paper/1512.05832/) (2015)
- [Deep Bayesian Reward Learning from Preferences](https://mlsanity.com/paper/1912.04472/) (2019)
- [Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation](https://mlsanity.com/paper/1904.13041/) (2019)
- [Autonomous Racing with AutoRally Vehicles and Differential Games](https://mlsanity.com/paper/1707.04540/) (2017)
- [Data-Driven Approach to Simulating Realistic Human Joint Constraints](https://mlsanity.com/paper/1709.08685/) (2017)
- [Motion Reasoning for Goal-Based Imitation Learning](https://mlsanity.com/paper/1911.05864/) (2019)

## Built on by (most cited first, 1 of 1)

- [Basis for Intentions: Efficient Inverse Reinforcement Learning using Past Experience](https://mlsanity.com/paper/2208.04919/) (2022)

## Abstract (arXiv)

How to build AI that understands human intentions, and uses this knowledge to collaborate with people? We describe a computational framework for evaluating models of goal inference in the domain of 3D motor actions, which receives as input the 3D coordinates of an agent's body, and of possible targets, to produce a continuously updated inference of the intended target. We evaluate our framework in three behavioural experiments using a novel Target Reaching Task, in which human observers infer intentions of actors reaching for targets among distracts. We describe Generative Body Kinematics model, which predicts human intention inference in this domain using Bayesian inverse planning and inverse body kinematics. We compare our model to three heuristics, which formalize the principle of least effort using simple assumptions about the actor's constraints, without the use of inverse planning. Despite being more computationally costly, the Generative Body Kinematics model outperforms the heuristics in certain scenarios, such as environments with obstacles, and at the beginning of reaching actions while the actor is relatively far from the intended target. The heuristics make increasingly accurate predictions during later stages of reaching actions, such as, when the intended target is close, and can be inferred by extrapolating the wrist trajectory. Our results identify contexts in which inverse body kinematics is useful for intention inference. We show that human observers indeed rely on inverse body kinematics in such scenarios, suggesting that modeling body kinematic can improve performance of inference algorithms.
