# Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text

arXiv: https://arxiv.org/abs/2112.00800 · HTML: https://mlsanity.com/paper/2112.00800/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 58 references that are in the map.
- First posted on arXiv 1 Dec 2021.

## Builds on (most cited first, 30 of 35)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [LXMERT: Learning Cross-Modality Encoder Representations from Transformers](https://mlsanity.com/paper/1908.07490/) (2019)
- [Microsoft COCO Captions: Data Collection and Evaluation Server](https://mlsanity.com/paper/1504.00325/) (2015)
- [Oscar: Object-Semantics Aligned Pre-training for Vision-Language Tasks](https://mlsanity.com/paper/2004.06165/) (2020)
- [Adafactor: Adaptive Learning Rates with Sublinear Memory Cost](https://mlsanity.com/paper/1804.04235/) (2018)
- [A Diagram Is Worth A Dozen Images](https://mlsanity.com/paper/1603.07396/) (2016)
- [How Much Knowledge Can You Pack Into the Parameters of a Language Model?](https://mlsanity.com/paper/2002.08910/) (2020)
- [CoQA: A Conversational Question Answering Challenge](https://mlsanity.com/paper/1808.07042/) (2018)
- [A Corpus for Reasoning About Natural Language Grounded in Photographs](https://mlsanity.com/paper/1811.00491/) (2018)
- [QuAC : Question Answering in Context](https://mlsanity.com/paper/1808.07036/) (2018)
- [Visual Dialog](https://mlsanity.com/paper/1611.08669/) (2016)
- [AllenNLP: A Deep Semantic Natural Language Processing Platform](https://mlsanity.com/paper/1803.07640/) (2018)
- [DVQA: Understanding Data Visualizations via Question Answering](https://mlsanity.com/paper/1801.08163/) (2018)
- [Learning Word Vectors for 157 Languages](https://mlsanity.com/paper/1802.06893/) (2018)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [A Survey on Dialogue Systems: Recent Advances and New Frontiers](https://mlsanity.com/paper/1711.01731/) (2017)
- [Do NLP Models Know Numbers? Probing Numeracy in Embeddings](https://mlsanity.com/paper/1909.07940/) (2019)
- [Asking Clarifying Questions in Open-Domain Information-Seeking Conversations](https://mlsanity.com/paper/1907.06554/) (2019)
- [Learning What and Where to Draw](https://mlsanity.com/paper/1610.02454/) (2016)
- [X-LXMERT: Paint, Caption and Answer Questions with Multi-Modal Transformers](https://mlsanity.com/paper/2009.11278/) (2020)
- [PowerTransformer: Unsupervised Controllable Revision for Biased Language Correction](https://mlsanity.com/paper/2010.13816/) (2020)
- [Generating Natural Questions About an Image](https://mlsanity.com/paper/1603.06059/) (2016)

## Built on by (most cited first, 6 of 6)

- [When Incentives Backfire, Data Stops Being Human](https://mlsanity.com/paper/2502.07732/) (2025)
- [Puzzled by Puzzles: When Vision-Language Models Can't Take a Hint](https://mlsanity.com/paper/2505.23759/) (2025)
- [Do You Get the Hint? Benchmarking LLMs on the Board Game Concept](https://mlsanity.com/paper/2510.13271/) (2025)
- [A Major Obstacle for NLP Research: Let's Talk about Time Allocation!](https://mlsanity.com/paper/2211.16858/) (2022)
- [DrawMon: A Distributed System for Detection of Atypical Sketch Content in Concurrent Pictionary Games](https://mlsanity.com/paper/2211.05429/) (2022)
- [The Image Reconstruction Game: Drawing Common Ground Through Iterative Multimodal Dialogue](https://mlsanity.com/paper/2606.01901/) (2026)

## Abstract (arXiv)

Communicating with humans is challenging for AIs because it requires a shared understanding of the world, complex semantics (e.g., metaphors or analogies), and at times multi-modal gestures (e.g., pointing with a finger, or an arrow in a diagram). We investigate these challenges in the context of Iconary, a collaborative game of drawing and guessing based on Pictionary, that poses a novel challenge for the research community. In Iconary, a Guesser tries to identify a phrase that a Drawer is drawing by composing icons, and the Drawer iteratively revises the drawing to help the Guesser in response. This back-and-forth often uses canonical scenes, visual metaphor, or icon compositions to express challenging words, making it an ideal test for mixing language and visual/symbolic communication in AI. We propose models to play Iconary and train them on over 55,000 games between human players. Our models are skillful players and are able to employ world knowledge in language models to play with words unseen during training. Elite human players outperform our models, particularly at the drawing task, leaving an important gap for future research to address. We release our dataset, code, and evaluation setup as a challenge to the community at http://www.github.com/allenai/iconary.
