# Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videos

arXiv: https://arxiv.org/abs/2112.00585 · HTML: https://mlsanity.com/paper/2112.00585/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 55 references that are in the map.
- First posted on arXiv 1 Dec 2021.

## Builds on (most cited first, 30 of 31)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [StarGAN v2: Diverse Image Synthesis for Multiple Domains](https://mlsanity.com/paper/1912.01865/) (2019)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Joint Face Detection and Alignment using Multi-task Cascaded Convolutional Networks](https://mlsanity.com/paper/1604.02878/) (2016)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [FSGAN: Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/1908.05932/) (2019)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [The Creation and Detection of Deepfakes: A Survey](https://mlsanity.com/paper/2004.11138/) (2020)
- [DeepFakes and Beyond: A Survey of Face Manipulation and Fake Detection](https://mlsanity.com/paper/2001.00179/) (2020)
- [Expression, Affect, Action Unit Recognition: Aff-Wild2, Multi-Task Learning and ArcFace](https://mlsanity.com/paper/1910.04855/) (2019)
- [Deep Affect Prediction in-the-wild: Aff-Wild Database and Challenge, Deep Architectures, and Beyond](https://mlsanity.com/paper/1804.10938/) (2018)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [Analysing Affective Behavior in the First ABAW 2020 Competition](https://mlsanity.com/paper/2001.11409/) (2020)
- [Affect Analysis in-the-wild: Valence-Arousal, Expressions, Action Units and a Unified Framework](https://mlsanity.com/paper/2103.15792/) (2021)
- [Distribution Matching for Heterogeneous Multi-Task Learning: a Large-scale Face Study](https://mlsanity.com/paper/2105.03790/) (2021)
- [Analysing Affective Behavior in the second ABAW2 Competition](https://mlsanity.com/paper/2106.15318/) (2021)
- [Face Behavior a la carte: Expressions, Affect and Action Units in a Single Network](https://mlsanity.com/paper/1910.11111/) (2019)
- [DeepFaceLab: Integrated, flexible and extensible face-swapping framework](https://mlsanity.com/paper/2005.05535/) (2020)
- [Emotional Voice Conversion: Theory, Databases and ESD](https://mlsanity.com/paper/2105.14762/) (2021)
- [ICface: Interpretable and Controllable Face Reenactment Using GANs](https://mlsanity.com/paper/1904.01909/) (2019)
- [ExprGAN: Facial Expression Editing with Controllable Expression Intensity](https://mlsanity.com/paper/1709.03842/) (2017)
- [Neural Style-Preserving Visual Dubbing](https://mlsanity.com/paper/1909.02518/) (2019)
- [FACEGAN: Facial Attribute Controllable rEenactment GAN](https://mlsanity.com/paper/2011.04439/) (2020)
- [Head2Head++: Deep Facial Attributes Re-Targeting](https://mlsanity.com/paper/2006.10199/) (2020)
- [Iterative Text-based Editing of Talking-heads Using Neural Retargeting](https://mlsanity.com/paper/2011.10688/) (2020)
- [Facial Expression Editing with Continuous Emotion Labels](https://mlsanity.com/paper/2006.12210/) (2020)

## Built on by (most cited first, 28 of 28)

- [EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation](https://mlsanity.com/paper/2303.11089/) (2023)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesis](https://mlsanity.com/paper/2404.04104/) (2024)
- [Learning to Dub Movies via Hierarchical Prosody Models](https://mlsanity.com/paper/2212.04054/) (2022)
- [Audio-Visual Speech Representation Expert for Enhanced Talking Face Video Generation and Evaluation](https://mlsanity.com/paper/2405.04327/) (2024)
- [Continuously Controllable Facial Expression Editing in Talking Face Videos](https://mlsanity.com/paper/2209.08289/) (2022)
- [Audio-driven Talking Face Generation with Stabilized Synchronization Loss](https://mlsanity.com/paper/2307.09368/) (2023)
- [EmoTalker: Emotionally Editable Talking Face Generation via Diffusion Model](https://mlsanity.com/paper/2401.08049/) (2024)
- [A Unified and Interpretable Emotion Representation and Expression Generation](https://mlsanity.com/paper/2404.01243/) (2024)
- [VAST: Vivify Your Talking Avatar via Zero-Shot Expressive Facial Style Transfer](https://mlsanity.com/paper/2308.04830/) (2023)
- [Contrastive Decoupled Representation Learning and Regularization for Speech-Preserving Facial Expression Manipulation](https://mlsanity.com/paper/2504.05672/) (2025)
- [READ Avatars: Realistic Emotion-controllable Audio Driven Avatars](https://mlsanity.com/paper/2303.00744/) (2023)
- [A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editing](https://mlsanity.com/paper/2406.10553/) (2024)
- [Neural Text to Articulate Talk: Deep Text to Audiovisual Speech Synthesis achieving both Auditory and Photo-realism](https://mlsanity.com/paper/2312.06613/) (2023)
- [Learning Spatial-Temporal Coherent Correlations for Speech-Preserving Facial Expression Manipulation](https://mlsanity.com/paper/2604.20226/) (2026)
- [2CET-GAN: Pixel-Level GAN Model for Human Facial Expression Transfer](https://mlsanity.com/paper/2211.11570/) (2022)
- [When Words Smile: Generating Diverse Emotional Facial Expressions from Text](https://mlsanity.com/paper/2412.02508/) (2024)
- [Controllable One-Shot Face Video Synthesis With Semantic Aware Prior](https://mlsanity.com/paper/2304.14471/) (2023)
- [AUEditNet: Dual-Branch Facial Action Unit Intensity Manipulation with Implicit Disentanglement](https://mlsanity.com/paper/2404.05063/) (2024)
- [VisualSpeaker: Visually-Guided 3D Avatar Lip Synthesis](https://mlsanity.com/paper/2507.06060/) (2025)
- [Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation](https://mlsanity.com/paper/2507.20953/) (2025)
- [ID-Consistent, Precise Expression Generation with Blendshape-Guided Diffusion](https://mlsanity.com/paper/2510.04706/) (2025)
- [Instruction-Driven 3D Facial Expression Generation and Transition](https://mlsanity.com/paper/2601.08179/) (2026)
- [PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment](https://mlsanity.com/paper/2604.19129/) (2026)
- [Multimodal Integration Challenges in Emotionally Expressive Child Avatars for Training Applications](https://mlsanity.com/paper/2506.13477/) (2025)
- [Gen-AFFECT: Generation of Avatar Fine-grained Facial Expressions with Consistent identiTy](https://mlsanity.com/paper/2508.09461/) (2025)
- [FacEDiT: Unified Talking Face Editing and Generation via Facial Motion Infilling](https://mlsanity.com/paper/2512.14056/) (2025)
- [Exploring Talking Head Models With Adjacent Frame Prior for Speech-Preserving Facial Expression Manipulation](https://mlsanity.com/paper/2601.12876/) (2026)

## Abstract (arXiv)

In this paper, we introduce a novel deep learning method for photo-realistic manipulation of the emotional state of actors in "in-the-wild" videos. The proposed method is based on a parametric 3D face representation of the actor in the input scene that offers a reliable disentanglement of the facial identity from the head pose and facial expressions. It then uses a novel deep domain translation framework that alters the facial expressions in a consistent and plausible manner, taking into account their dynamics. Finally, the altered facial expressions are used to photo-realistically manipulate the facial region in the input scene based on an especially-designed neural face renderer. To the best of our knowledge, our method is the first to be capable of controlling the actor's facial expressions by even using as a sole input the semantic labels of the manipulated emotions, while at the same time preserving the speech-related lip movements. We conduct extensive qualitative and quantitative evaluations and comparisons, which demonstrate the effectiveness of our approach and the especially promising results that we obtain. Our method opens a plethora of new possibilities for useful applications of neural rendering technologies, ranging from movie post-production and video games to photo-realistic affective avatars.
