# Camera Distortion-aware 3D Human Pose Estimation in Video with Optimization-based Meta-Learning

arXiv: https://arxiv.org/abs/2111.15056 · HTML: https://mlsanity.com/paper/2111.15056/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 38 references that are in the map.
- First posted on arXiv 30 Nov 2021.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Matching Networks for One Shot Learning](https://mlsanity.com/paper/1606.04080/) (2016)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Learning to Compare: Relation Network for Few-Shot Learning](https://mlsanity.com/paper/1711.06025/) (2017)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [Learning to learn by gradient descent by gradient descent](https://mlsanity.com/paper/1606.04474/) (2016)
- [Meta-Learning with Implicit Gradients](https://mlsanity.com/paper/1909.04630/) (2019)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- ["Zero-Shot" Super-Resolution using Deep Internal Learning](https://mlsanity.com/paper/1712.06087/) (2017)
- [Meta Networks](https://mlsanity.com/paper/1703.00837/) (2017)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Meta-Transfer Learning for Zero-Shot Super-Resolution](https://mlsanity.com/paper/2002.12213/) (2020)
- [Inference Stage Optimization for Cross-scenario 3D Human Pose Estimation](https://mlsanity.com/paper/2007.02054/) (2020)

## Built on by (most cited first, 17 of 17)

- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Diffusion-Based 3D Human Pose Estimation with Multi-Hypothesis Aggregation](https://mlsanity.com/paper/2303.11579/) (2023)
- [A Machine Learning-oriented Survey on Tiny Machine Learning](https://mlsanity.com/paper/2309.11932/) (2023)
- [Ray3D: ray-based 3D human pose estimation for monocular absolute 3D localization](https://mlsanity.com/paper/2203.11471/) (2022)
- [A Comprehensive Survey of Convolutions in Deep Learning: Applications, Challenges, and Future Trends](https://mlsanity.com/paper/2402.15490/) (2024)
- [Generative Approach for Probabilistic Human Mesh Recovery using Diffusion Models](https://mlsanity.com/paper/2308.02963/) (2023)
- [Bitwidth-Adaptive Quantization-Aware Neural Network Training: A Meta-Learning Approach](https://mlsanity.com/paper/2207.10188/) (2022)
- [Implicit 3D Human Mesh Recovery using Consistency with Pose and Shape from Unseen-view](https://mlsanity.com/paper/2306.17651/) (2023)
- [Harnessing Meta-Learning for Improving Full-Frame Video Stabilization](https://mlsanity.com/paper/2403.03662/) (2024)
- [Enhancing Few-Shot Image Classification through Learnable Multi-Scale Embedding and Attention Mechanisms](https://mlsanity.com/paper/2409.07989/) (2024)
- [M"obius Transform for Mitigating Perspective Distortions in Representation Learning](https://mlsanity.com/paper/2405.02296/) (2024)
- [Harnessing Meta-Learning for Controllable Full-Frame Video Stabilization](https://mlsanity.com/paper/2508.18859/) (2025)
- [StarPose: 3D Human Pose Estimation via Spatial-Temporal Autoregressive Diffusion](https://mlsanity.com/paper/2508.02056/) (2025)
- [EgoExoMoCap: Distributed Ego-Exo Human Motion Capture](https://mlsanity.com/paper/2607.15868/) (2026)
- [LCM: Log Conformal Maps for Robust Representation Learning to Mitigate Perspective Distortion](https://mlsanity.com/paper/2410.03686/) (2024)
- [Video Inference for Human Mesh Recovery with Vision Transformer](https://mlsanity.com/paper/2507.08981/) (2025)
- [SwiftGS: Episodic Priors for Immediate Satellite Surface Recovery](https://mlsanity.com/paper/2603.18634/) (2026)

## Abstract (arXiv)

Existing 3D human pose estimation algorithms trained on distortion-free datasets suffer performance drop when applied to new scenarios with a specific camera distortion. In this paper, we propose a simple yet effective model for 3D human pose estimation in video that can quickly adapt to any distortion environment by utilizing MAML, a representative optimization-based meta-learning algorithm. We consider a sequence of 2D keypoints in a particular distortion as a single task of MAML. However, due to the absence of a large-scale dataset in a distorted environment, we propose an efficient method to generate synthetic distorted data from undistorted 2D keypoints. For the evaluation, we assume two practical testing situations depending on whether a motion capture sensor is available or not. In particular, we propose Inference Stage Optimization using bone-length symmetry and consistency. Extensive evaluation shows that our proposed method successfully adapts to various degrees of distortion in the testing phase and outperforms the existing state-of-the-art approaches. The proposed method is useful in practice because it does not require camera calibration and additional computations in a testing set-up.
