# LEGS: Learning Efficient Grasp Sets for Exploratory Grasping

arXiv: https://arxiv.org/abs/2111.15002 · HTML: https://mlsanity.com/paper/2111.15002/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Nov 2021.

## Built on by (most cited first, 5 of 5)

- [Robot Learning with Sensorimotor Pre-training](https://mlsanity.com/paper/2306.10007/) (2023)
- [Uncertainty-driven Exploration Strategies for Online Grasp Learning](https://mlsanity.com/paper/2309.12038/) (2023)
- [Information-driven Affordance Discovery for Efficient Robotic Manipulation](https://mlsanity.com/paper/2405.03865/) (2024)
- [Pseudo-Labeling and Contextual Curriculum Learning for Online Grasp Learning in Robotic Bin Picking](https://mlsanity.com/paper/2403.02495/) (2024)
- [Continual Learning for 6-DoF Grasp Synthesis via Experience and Demonstrations](https://mlsanity.com/paper/2610.01301/) (2026)

## Abstract (arXiv)

While deep learning has enabled significant progress in designing general purpose robot grasping systems, there remain objects which still pose challenges for these systems. Recent work on Exploratory Grasping has formalized the problem of systematically exploring grasps on these adversarial objects and explored a multi-armed bandit model for identifying high-quality grasps on each object stable pose. However, these systems are still limited to exploring a small number or grasps on each object. We present Learned Efficient Grasp Sets (LEGS), an algorithm that efficiently explores thousands of possible grasps by maintaining small active sets of promising grasps and determining when it can stop exploring the object with high confidence. Experiments suggest that LEGS can identify a high-quality grasp more efficiently than prior algorithms which do not use active sets. In simulation experiments, we measure the gap between the success probability of the best grasp identified by LEGS, baselines, and the most-robust grasp (verified ground truth). After 3000 exploration steps, LEGS outperforms baseline algorithms on 10/14 and 25/39 objects on the Dex-Net Adversarial and EGAD! datasets respectively. We then evaluate LEGS in physical experiments; trials on 3 challenging objects suggest that LEGS converges to high-performing grasps significantly faster than baselines. See https://sites.google.com/view/legs-exp-grasping for supplemental material and videos.
