# Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds

arXiv: https://arxiv.org/abs/2111.14843 · HTML: https://mlsanity.com/paper/2111.14843/

## Key facts

- Cited by 41 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 54 references that are in the map.
- First posted on arXiv 29 Nov 2021.

## Builds on (most cited first, 30 of 36)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [SpecAugment: A Simple Data Augmentation Method for Automatic Speech Recognition](https://mlsanity.com/paper/1904.08779/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Visual Semantic Navigation using Scene Priors](https://mlsanity.com/paper/1810.06543/) (2018)
- [Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.07845/) (2016)
- [Topological Planning with Transformers for Vision-and-Language Navigation](https://mlsanity.com/paper/2012.05292/) (2020)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Semantic Audio-Visual Navigation](https://mlsanity.com/paper/2012.11583/) (2020)
- [Multi-Target Embodied Question Answering](https://mlsanity.com/paper/1904.04686/) (2019)
- [Transferring End-to-End Visuomotor Control from Simulation to Real World for a Multi-Stage Task](https://mlsanity.com/paper/1707.02267/) (2017)
- [MOPT: Multi-Object Panoptic Tracking](https://mlsanity.com/paper/2004.08189/) (2020)
- [VTNet: Visual Transformer Network for Object Goal Navigation](https://mlsanity.com/paper/2105.09447/) (2021)
- [There is More than Meets the Eye: Self-Supervised Multi-Object Detection and Tracking with Sound by Distilling Multimodal Knowledge](https://mlsanity.com/paper/2103.01353/) (2021)
- [A Behavioral Approach to Visual Navigation with Graph Localization Networks](https://mlsanity.com/paper/1903.00445/) (2019)
- [Learning to Look Around: Intelligently Exploring Unseen Environments for Unknown Tasks](https://mlsanity.com/paper/1709.00507/) (2017)
- [Move2Hear: Active Audio-Visual Source Separation](https://mlsanity.com/paper/2105.07142/) (2021)
- [Audio-Visual Floorplan Reconstruction](https://mlsanity.com/paper/2012.15470/) (2020)

## Built on by (most cited first, 30 of 41)

- [Retrospectives on the Embodied AI Workshop](https://mlsanity.com/paper/2210.06849/) (2022)
- [Learning in Audio-visual Context: A Review, Analysis, and New Perspective](https://mlsanity.com/paper/2208.09579/) (2022)
- [SkyEye: Self-Supervised Bird's-Eye-View Semantic Mapping Using Monocular Frontal View Images](https://mlsanity.com/paper/2302.04233/) (2023)
- [Audio-Visual Segmentation by Exploring Cross-Modal Mutual Semantics](https://mlsanity.com/paper/2307.16620/) (2023)
- [Audio Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2303.07522/) (2023)
- [Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2408.01366/) (2024)
- [Pay Self-Attention to Audio-Visual Navigation](https://mlsanity.com/paper/2210.01353/) (2022)
- [Modality-Independent Teachers Meet Weakly-Supervised Audio-Visual Event Parser](https://mlsanity.com/paper/2305.17343/) (2023)
- [N2M2: Learning Navigation for Arbitrary Mobile Manipulation Motions in Unseen and Dynamic Environments](https://mlsanity.com/paper/2206.08737/) (2022)
- [Audio-Guided Dynamic Modality Fusion with Stereo-Aware Attention for Audio-Visual Navigation](https://mlsanity.com/paper/2509.16924/) (2025)
- [Learning Hierarchical Interactive Multi-Object Search for Mobile Manipulation](https://mlsanity.com/paper/2307.06125/) (2023)
- [Exploring Embodied Multimodal Large Models: Development, Datasets, and Future Directions](https://mlsanity.com/paper/2502.15336/) (2025)
- [The Treachery of Images: Bayesian Scene Keypoints for Deep Policy Learning in Robotic Manipulation](https://mlsanity.com/paper/2305.04718/) (2023)
- [NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields](https://mlsanity.com/paper/2405.18213/) (2024)
- [Sim2Real Transfer for Audio-Visual Navigation with Frequency-Adaptive Acoustic Field Prediction](https://mlsanity.com/paper/2405.02821/) (2024)
- [Multi-goal Audio-visual Navigation using Sound Direction Map](https://mlsanity.com/paper/2308.00219/) (2023)
- [Perception Matters: Enhancing Embodied AI with Uncertainty-Aware Semantic Segmentation](https://mlsanity.com/paper/2408.02297/) (2024)
- [Multimodal Spatial Language Maps for Robot Navigation and Manipulation](https://mlsanity.com/paper/2506.06862/) (2025)
- [A Critical Assessment of Visual Sound Source Localization Models Including Negative Audio](https://mlsanity.com/paper/2410.01020/) (2024)
- [SOAF: Scene Occlusion-aware Neural Acoustic Field](https://mlsanity.com/paper/2407.02264/) (2024)
- [Imagine2touch: Predictive Tactile Sensing for Robotic Manipulation using Efficient Low-Dimensional Signals](https://mlsanity.com/paper/2405.01192/) (2024)
- [Audio-Driven Reinforcement Learning for Head-Orientation in Naturalistic Environments](https://mlsanity.com/paper/2409.10048/) (2024)
- [UWAV: Uncertainty-weighted Weakly-supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2505.09615/) (2025)
- [From Instruction to Event: Sound-Triggered Mobile Manipulation](https://mlsanity.com/paper/2601.21667/) (2026)
- [Few-shot Acoustic Synthesis with Multimodal Flow Matching](https://mlsanity.com/paper/2603.19176/) (2026)
- [Semantic Audio-Visual Navigation in Continuous Environments](https://mlsanity.com/paper/2603.19660/) (2026)
- [OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents](https://mlsanity.com/paper/2609.23407/) (2026)
- [7th AI Driving Olympics: 1st Place Report for Panoptic Tracking](https://mlsanity.com/paper/2112.05210/) (2021)
- [Dynamical Audio-Visual Navigation: Catching Unheard Moving Sound Sources in Unmapped 3D Environments](https://mlsanity.com/paper/2201.04279/) (2022)
- [Audio-Guided Visual Perception for Audio-Visual Navigation](https://mlsanity.com/paper/2510.11760/) (2025)

## Abstract (arXiv)

Audio-visual navigation combines sight and hearing to navigate to a sound-emitting source in an unmapped environment. While recent approaches have demonstrated the benefits of audio input to detect and find the goal, they focus on clean and static sound sources and struggle to generalize to unheard sounds. In this work, we propose the novel dynamic audio-visual navigation benchmark which requires catching a moving sound source in an environment with noisy and distracting sounds, posing a range of new challenges. We introduce a reinforcement learning approach that learns a robust navigation policy for these complex settings. To achieve this, we propose an architecture that fuses audio-visual information in the spatial feature space to learn correlations of geometric information inherent in both local maps and audio signals. We demonstrate that our approach consistently outperforms the current state-of-the-art by a large margin across all tasks of moving sounds, unheard sounds, and noisy environments, on two challenging 3D scanned real-world environments, namely Matterport3D and Replica. The benchmark is available at http://dav-nav.cs.uni-freiburg.de.
