# Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Update

arXiv: https://arxiv.org/abs/2111.14737 · HTML: https://mlsanity.com/paper/2111.14737/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 45 references that are in the map.
- First posted on arXiv 29 Nov 2021.

## Builds on (most cited first, 16 of 16)

- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Training GANs with Optimism](https://mlsanity.com/paper/1711.00141/) (2017)
- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [More Adaptive Algorithms for Adversarial Bandits](https://mlsanity.com/paper/1801.03265/) (2018)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [Selling to a No-Regret Buyer](https://mlsanity.com/paper/1711.09176/) (2017)
- [Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games](https://mlsanity.com/paper/2111.06008/) (2021)
- [Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos](https://mlsanity.com/paper/1703.01138/) (2017)
- [Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functions](https://mlsanity.com/paper/1910.10906/) (2019)
- [Coarse Correlation in Extensive-Form Games](https://mlsanity.com/paper/1908.09893/) (2019)
- [Solving Large Sequential Games with the Excessive Gap Technique](https://mlsanity.com/paper/1810.03063/) (2018)

## Built on by (most cited first, 20 of 20)

- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [On the Convergence of No-Regret Learning Dynamics in Time-Varying Games](https://mlsanity.com/paper/2301.11241/) (2023)
- [Alternating Mirror Descent for Constrained Min-Max Games](https://mlsanity.com/paper/2206.04160/) (2022)
- [Maximizing utility in multi-agent environments by anticipating the behavior of other learners](https://mlsanity.com/paper/2407.04889/) (2024)
- [Near-Optimal Phi-Regret Learning in Extensive-Form Games](https://mlsanity.com/paper/2208.09747/) (2022)
- [Adversaries With Incentives: A Strategic Alternative to Adversarial Robustness](https://mlsanity.com/paper/2406.11458/) (2024)
- [Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games](https://mlsanity.com/paper/2511.01852/) (2025)
- [Constant Individual Regret in General Games](https://mlsanity.com/paper/2608.31166/) (2026)
- [Towards Characterizing the First-order Query Complexity of Learning (Approximate) Nash Equilibria in Zero-sum Matrix Games](https://mlsanity.com/paper/2304.12768/) (2023)
- [On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games](https://mlsanity.com/paper/2410.23398/) (2024)
- [Computational Intractability of Strategizing against Online Learners](https://mlsanity.com/paper/2503.04202/) (2025)
- [Optimism Without Regularization: Constant Regret in Zero-Sum Games](https://mlsanity.com/paper/2506.16736/) (2025)
- [Constant regret in general games via higher-order optimism](https://mlsanity.com/paper/2609.04113/) (2026)
- [On algorithmically boosting fixed-point computations](https://mlsanity.com/paper/2304.04665/) (2023)
- [Last Iterate Convergence in Monotone Mean Field Games](https://mlsanity.com/paper/2410.05127/) (2024)
- [Barriers to Welfare Maximization with No-Regret Learning](https://mlsanity.com/paper/2411.01720/) (2024)
- [Optimistic Online Learning in Symmetric Cone Games](https://mlsanity.com/paper/2504.03592/) (2025)
- [Near-Optimal Quantum Algorithms for Computing (Coarse) Correlated Equilibria of General-Sum Games](https://mlsanity.com/paper/2510.16782/) (2025)
- [Linear Convergence in Games with Delayed Feedback via Extra Prediction](https://mlsanity.com/paper/2602.17486/) (2026)
- [A Horizon-Independent Regret Bound for Optimistic Hedge in General-Sum Games](https://mlsanity.com/paper/2609.22839/) (2026)

## Abstract (arXiv)

In this paper, we provide a novel and simple algorithm, Clairvoyant Multiplicative Weights Updates (CMWU) for regret minimization in general games. CMWU effectively corresponds to the standard MWU algorithm but where all agents, when updating their mixed strategies, use the payoff profiles based on tomorrow's behavior, i.e. the agents are clairvoyant. CMWU achieves constant regret of ln(m)/η in all normal-form games with m actions and fixed step-sizes η. Although CMWU encodes in its definition a fixed point computation, which in principle could result in dynamics that are neither computationally efficient nor uncoupled, we show that both of these issues can be largely circumvented. Specifically, as long as the step-size η is upper bounded by frac1(n-1)V, where n is the number of agents and [0,V] is the payoff range, then the CMWU updates can be computed linearly fast via a contraction map. This implementation results in an uncoupled online learning dynamic that admits a O (log T)-sparse sub-sequence where each agent experiences at most O(nVlog m) regret. This implies that the CMWU dynamics converge with rate O(nV log m log T / T) to a textitCoarse Correlated Equilibrium. The latter improves on the current state-of-the-art convergence rate of textituncoupled online learning dynamics citedaskalakis2021near,anagnostides2021near.
