# Deblur-NeRF: Neural Radiance Fields from Blurry Images

arXiv: https://arxiv.org/abs/2111.14292 · HTML: https://mlsanity.com/paper/2111.14292/

## Key facts

- Cited by 179 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 58 references that are in the map.
- First posted on arXiv 29 Nov 2021.

## Builds on (most cited first, 30 of 37)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Multi-Stage Progressive Image Restoration](https://mlsanity.com/paper/2102.02808/) (2021)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networks](https://mlsanity.com/paper/1711.07064/) (2017)
- [Scale-recurrent Network for Deep Image Deblurring](https://mlsanity.com/paper/1802.01770/) (2018)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [Deblurring by Realistic Blurring](https://mlsanity.com/paper/2004.01860/) (2020)
- [NeRF--: Neural Radiance Fields Without Known Camera Parameters](https://mlsanity.com/paper/2102.07064/) (2021)
- [GNeRF: GAN-based Neural Radiance Field without Posed Camera](https://mlsanity.com/paper/2103.15606/) (2021)
- [Iterative Filter Adaptive Network for Single Image Defocus Deblurring](https://mlsanity.com/paper/2108.13610/) (2021)
- [Cascaded Deep Video Deblurring Using Temporal Sharpness Prior](https://mlsanity.com/paper/2004.02501/) (2020)
- [A Neural Approach to Blind Motion Deblurring](https://mlsanity.com/paper/1603.04771/) (2016)
- [Explore Image Deblurring via Blur Kernel Space](https://mlsanity.com/paper/2104.00317/) (2021)
- [ARVo: Learning All-Range Volumetric Correspondence for Video Deblurring](https://mlsanity.com/paper/2103.04260/) (2021)
- [Single Image Defocus Deblurring Using Kernel-Sharing Parallel Atrous Convolutions](https://mlsanity.com/paper/2108.09108/) (2021)

## Built on by (most cited first, 30 of 179)

- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes](https://mlsanity.com/paper/2407.07090/) (2024)
- [NeRF-Art: Text-Driven Neural Radiance Fields Stylization](https://mlsanity.com/paper/2212.08070/) (2022)
- [RobustNeRF: Ignoring Distractors with Robust Losses](https://mlsanity.com/paper/2302.00833/) (2023)
- [EventNeRF: Neural Radiance Fields from a Single Colour Event Camera](https://mlsanity.com/paper/2206.11896/) (2022)
- [Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping](https://mlsanity.com/paper/2309.07970/) (2023)
- [Deep Learning for Event-based Vision: A Comprehensive Survey and Benchmarks](https://mlsanity.com/paper/2302.08890/) (2023)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)
- [SeaThru-NeRF: Neural Radiance Fields in Scattering Media](https://mlsanity.com/paper/2304.07743/) (2023)
- [E-NeRF: Neural Radiance Fields from a Moving Event Camera](https://mlsanity.com/paper/2208.11300/) (2022)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration](https://mlsanity.com/paper/2403.11056/) (2024)
- [Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2401.00834/) (2024)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting](https://mlsanity.com/paper/2403.11831/) (2024)
- [EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images](https://mlsanity.com/paper/2405.20224/) (2024)
- [Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections](https://mlsanity.com/paper/2406.10373/) (2024)
- [SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions](https://mlsanity.com/paper/2309.03955/) (2023)
- [Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction](https://mlsanity.com/paper/2310.17527/) (2023)
- [DNeRV: Modeling Inherent Dynamics via Difference Neural Representation for Videos](https://mlsanity.com/paper/2304.06544/) (2023)
- [BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling](https://mlsanity.com/paper/2403.04926/) (2024)
- [Lighting up NeRF via Unsupervised Decomposition and Enhancement](https://mlsanity.com/paper/2307.10664/) (2023)
- [ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Images](https://mlsanity.com/paper/2309.08957/) (2023)
- [Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels](https://mlsanity.com/paper/2405.16822/) (2024)
- [Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption](https://mlsanity.com/paper/2312.09093/) (2023)
- [HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting](https://mlsanity.com/paper/2405.15125/) (2024)
- [Mitigating Motion Blur in Neural Radiance Fields with Events and Frames](https://mlsanity.com/paper/2403.19780/) (2024)
- [Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion](https://mlsanity.com/paper/2403.13327/) (2024)
- [LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives](https://mlsanity.com/paper/2404.09748/) (2024)
- [WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights](https://mlsanity.com/paper/2405.02066/) (2024)

## Abstract (arXiv)

Neural Radiance Field (NeRF) has gained considerable attention recently for 3D scene reconstruction and novel view synthesis due to its remarkable synthesis quality. However, image blurriness caused by defocus or motion, which often occurs when capturing scenes in the wild, significantly degrades its reconstruction quality. To address this problem, We propose Deblur-NeRF, the first method that can recover a sharp NeRF from blurry input. We adopt an analysis-by-synthesis approach that reconstructs blurry views by simulating the blurring process, thus making NeRF robust to blurry inputs. The core of this simulation is a novel Deformable Sparse Kernel (DSK) module that models spatially-varying blur kernels by deforming a canonical sparse kernel at each spatial location. The ray origin of each kernel point is jointly optimized, inspired by the physical blurring process. This module is parameterized as an MLP that has the ability to be generalized to various blur types. Jointly optimizing the NeRF and the DSK module allows us to restore a sharp NeRF. We demonstrate that our method can be used on both camera motion blur and defocus blur: the two most common types of blur in real scenes. Evaluation results on both synthetic and real-world data show that our method outperforms several baselines. The synthetic and real datasets along with the source code is publicly available at https://limacv.github.io/deblurnerf/
