# Layered Controllable Video Generation

arXiv: https://arxiv.org/abs/2111.12747 · HTML: https://mlsanity.com/paper/2111.12747/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 76 references that are in the map.
- First posted on arXiv 24 Nov 2021.

## Builds on (most cited first, 30 of 54)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [BEiT: BERT Pre-Training of Image Transformers](https://mlsanity.com/paper/2106.08254/) (2021)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [VL-BERT: Pre-training of Generic Visual-Linguistic Representations](https://mlsanity.com/paper/1908.08530/) (2019)
- [CNN-generated images are surprisingly easy to spot... for now](https://mlsanity.com/paper/1912.11035/) (2019)
- [Pixel Recurrent Neural Networks](https://mlsanity.com/paper/1601.06759/) (2016)
- [VideoGPT: Video Generation using VQ-VAE and Transformers](https://mlsanity.com/paper/2104.10157/) (2021)
- [StackGAN: Text to Photo-realistic Image Synthesis with Stacked Generative Adversarial Networks](https://mlsanity.com/paper/1612.03242/) (2016)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Deep multi-scale video prediction beyond mean square error](https://mlsanity.com/paper/1511.05440/) (2015)
- [Video Transformer Network](https://mlsanity.com/paper/2102.00719/) (2021)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Stochastic Video Generation with a Learned Prior](https://mlsanity.com/paper/1802.07687/) (2018)
- [Stochastic Variational Video Prediction](https://mlsanity.com/paper/1710.11252/) (2017)
- [Scaling Autoregressive Video Models](https://mlsanity.com/paper/1906.02634/) (2019)
- [Stochastic Adversarial Video Prediction](https://mlsanity.com/paper/1804.01523/) (2018)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Self-Supervised Visual Planning with Temporal Skip Connections](https://mlsanity.com/paper/1710.05268/) (2017)
- [DwNet: Dense warp-based network for pose-guided human video generation](https://mlsanity.com/paper/1910.09139/) (2019)
- [Video Pixel Networks](https://mlsanity.com/paper/1610.00527/) (2016)

## Built on by (most cited first, 7 of 7)

- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [INVE: Interactive Neural Video Editing](https://mlsanity.com/paper/2307.07663/) (2023)
- [Hadamard product in deep learning: Introduction, Advances and Challenges](https://mlsanity.com/paper/2504.13112/) (2025)
- [Controllable Video Generation through Global and Local Motion Dynamics](https://mlsanity.com/paper/2204.06558/) (2022)
- [VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification](https://mlsanity.com/paper/2512.09646/) (2025)
- [Fast Fourier Inception Networks for Occluded Video Prediction](https://mlsanity.com/paper/2306.10346/) (2023)

## Abstract (arXiv)

We introduce layered controllable video generation, where we, without any supervision, decompose the initial frame of a video into foreground and background layers, with which the user can control the video generation process by simply manipulating the foreground mask. The key challenges are the unsupervised foreground-background separation, which is ambiguous, and ability to anticipate user manipulations with access to only raw video sequences. We address these challenges by proposing a two-stage learning procedure. In the first stage, with the rich set of losses and dynamic foreground size prior, we learn how to separate the frame into foreground and background layers and, conditioned on these layers, how to generate the next frame using VQ-VAE generator. In the second stage, we fine-tune this network to anticipate edits to the mask, by fitting (parameterized) control to the mask from future frame. We demonstrate the effectiveness of this learning and the more granular control mechanism, while illustrating state-of-the-art performance on two benchmark datasets. We provide a video abstract as well as some video results on https://gabriel-huang.github.io/layered_controllable_video_generation
