# Investigating Tradeoffs in Real-World Video Super-Resolution

arXiv: https://arxiv.org/abs/2111.12704 · HTML: https://mlsanity.com/paper/2111.12704/

## Key facts

- Cited by 134 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 48 references that are in the map.
- First posted on arXiv 24 Nov 2021.

## Builds on (most cited first, 30 of 32)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [Image Super-Resolution Using Deep Convolutional Networks](https://mlsanity.com/paper/1501.00092/) (2014)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Video Enhancement with Task-Oriented Flow](https://mlsanity.com/paper/1711.09078/) (2017)
- [Designing a Practical Degradation Model for Deep Blind Image Super-Resolution](https://mlsanity.com/paper/2103.14006/) (2021)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [Deep Laplacian Pyramid Networks for Fast and Accurate Super-Resolution](https://mlsanity.com/paper/1704.03915/) (2017)
- [Accelerating the Super-Resolution Convolutional Neural Network](https://mlsanity.com/paper/1608.00367/) (2016)
- [Recovering Realistic Texture in Image Super-resolution by Deep Spatial Feature Transform](https://mlsanity.com/paper/1804.02815/) (2018)
- [BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment](https://mlsanity.com/paper/2104.13371/) (2021)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [Blind Super-Resolution With Iterative Kernel Correction](https://mlsanity.com/paper/1904.03377/) (2019)
- [GLEAN: Generative Latent Bank for Large-Factor Image Super-Resolution](https://mlsanity.com/paper/2012.00739/) (2020)
- [The 2018 PIRM Challenge on Perceptual Image Super-resolution](https://mlsanity.com/paper/1809.07517/) (2018)
- [Learning a No-Reference Quality Metric for Single-Image Super-Resolution](https://mlsanity.com/paper/1612.05890/) (2016)
- [Unsupervised Image Super-Resolution using Cycle-in-Cycle Generative Adversarial Networks](https://mlsanity.com/paper/1809.00437/) (2018)
- [Unfolding the Alternating Optimization for Blind Super Resolution](https://mlsanity.com/paper/2010.02631/) (2020)
- [Video Super-Resolution Transformer](https://mlsanity.com/paper/2106.06847/) (2021)
- [Video Super-Resolution with Recurrent Structure-Detail Network](https://mlsanity.com/paper/2008.00455/) (2020)
- [Cross-Scale Internal Graph Neural Network for Image Super-Resolution](https://mlsanity.com/paper/2006.16673/) (2020)
- [Video Super-resolution with Temporal Group Attention](https://mlsanity.com/paper/2007.10595/) (2020)
- [Understanding Deformable Alignment in Video Super-Resolution](https://mlsanity.com/paper/2009.07265/) (2020)
- [Flow-based Kernel Prior with Application to Blind Super-Resolution](https://mlsanity.com/paper/2103.15977/) (2021)
- [Unpaired Image Super-Resolution using Pseudo-Supervision](https://mlsanity.com/paper/2002.11397/) (2020)
- [Unsupervised Learning for Real-World Super-Resolution](https://mlsanity.com/paper/1909.09629/) (2019)
- [Mutual Affine Network for Spatially Variant Kernel Estimation in Blind Image Super-Resolution](https://mlsanity.com/paper/2108.05302/) (2021)
- [Revisiting Temporal Modeling for Video Super-resolution](https://mlsanity.com/paper/2008.05765/) (2020)

## Built on by (most cited first, 30 of 134)

- [LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models](https://mlsanity.com/paper/2309.15103/) (2023)
- [SeeSR: Towards Semantics-Aware Real-World Image Super-Resolution](https://mlsanity.com/paper/2311.16518/) (2023)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [Upscale-A-Video: Temporal-Consistent Diffusion Model for Real-World Video Super-Resolution](https://mlsanity.com/paper/2312.06640/) (2023)
- [Consistent View Synthesis with Pose-Guided Diffusion Models](https://mlsanity.com/paper/2303.17598/) (2023)
- [LEDNet: Joint Low-light Enhancement and Deblurring in the Dark](https://mlsanity.com/paper/2202.03373/) (2022)
- [A Simple Baseline for Video Restoration with Grouped Spatial-temporal Shift](https://mlsanity.com/paper/2206.10810/) (2022)
- [VEnhancer: Generative Space-Time Enhancement for Video Generation](https://mlsanity.com/paper/2407.07667/) (2024)
- [SeedVR: Seeding Infinity in Diffusion Transformer Towards Generic Video Restoration](https://mlsanity.com/paper/2501.01320/) (2025)
- [Motion-Guided Latent Diffusion for Temporally Consistent Real-world Video Super-resolution](https://mlsanity.com/paper/2312.00853/) (2023)
- [STAR: Spatial-Temporal Augmentation with Text-to-Video Models for Real-World Video Super-Resolution](https://mlsanity.com/paper/2501.02976/) (2025)
- [SeedVR2: One-Step Video Restoration via Diffusion Adversarial Post-Training](https://mlsanity.com/paper/2506.05301/) (2025)
- [FlashVSR: Towards Real-Time Diffusion-Based Streaming Video Super-Resolution](https://mlsanity.com/paper/2510.12747/) (2025)
- [MovieFactory: Automatic Movie Creation from Text using Large Generative Models for Language and Images](https://mlsanity.com/paper/2306.07257/) (2023)
- [DeSRA: Detect and Delete the Artifacts of GAN-based Real-World Super-Resolution Models](https://mlsanity.com/paper/2307.02457/) (2023)
- [Enhancing Video Super-Resolution via Implicit Resampling-based Alignment](https://mlsanity.com/paper/2305.00163/) (2023)
- [DiffIR2VR-Zero: Zero-Shot Video Restoration with Diffusion-based Image Restoration Models](https://mlsanity.com/paper/2407.01519/) (2024)
- [RealViformer: Investigating Attention for Real-World Video Super-Resolution](https://mlsanity.com/paper/2407.13987/) (2024)
- [FlashVideo: Flowing Fidelity to Detail for Efficient High-Resolution Video Generation](https://mlsanity.com/paper/2502.05179/) (2025)
- [DOVE: Efficient One-Step Diffusion Model for Real-World Video Super-Resolution](https://mlsanity.com/paper/2505.16239/) (2025)
- [VideoGigaGAN: Towards Detail-rich Video Super-Resolution](https://mlsanity.com/paper/2404.12388/) (2024)
- [Mitigating Artifacts in Real-World Video Super-Resolution Models](https://mlsanity.com/paper/2212.07339/) (2022)
- [MatAnyone: Stable Video Matting with Consistent Memory Propagation](https://mlsanity.com/paper/2501.14677/) (2025)
- [AnimeSR: Learning Real-World Super-Resolution Models for Animation Videos](https://mlsanity.com/paper/2206.07038/) (2022)
- [CaDM: Codec-aware Diffusion Modeling for Neural-enhanced Video Streaming](https://mlsanity.com/paper/2211.08428/) (2022)
- [4K-NeRF: High Fidelity Neural Radiance Fields at Ultra High Resolutions](https://mlsanity.com/paper/2212.04701/) (2022)
- [Learning Spatial Adaptation and Temporal Coherence in Diffusion Models for Video Super-Resolution](https://mlsanity.com/paper/2403.17000/) (2024)
- [Spatio-Temporal Turbulence Mitigation: A Translational Perspective](https://mlsanity.com/paper/2401.04244/) (2024)
- [Benchmark Dataset and Effective Inter-Frame Alignment for Real-World Video Super-Resolution](https://mlsanity.com/paper/2212.05342/) (2022)
- [Generalizing Event-Based Motion Deblurring in Real-World Scenarios](https://mlsanity.com/paper/2308.05932/) (2023)

## Abstract (arXiv)

The diversity and complexity of degradations in real-world video super-resolution (VSR) pose non-trivial challenges in inference and training. First, while long-term propagation leads to improved performance in cases of mild degradations, severe in-the-wild degradations could be exaggerated through propagation, impairing output quality. To balance the tradeoff between detail synthesis and artifact suppression, we found an image pre-cleaning stage indispensable to reduce noises and artifacts prior to propagation. Equipped with a carefully designed cleaning module, our RealBasicVSR outperforms existing methods in both quality and efficiency. Second, real-world VSR models are often trained with diverse degradations to improve generalizability, requiring increased batch size to produce a stable gradient. Inevitably, the increased computational burden results in various problems, including 1) speed-performance tradeoff and 2) batch-length tradeoff. To alleviate the first tradeoff, we propose a stochastic degradation scheme that reduces up to 40% of training time without sacrificing performance. We then analyze different training settings and suggest that employing longer sequences rather than larger batches during training allows more effective uses of temporal information, leading to more stable performance during inference. To facilitate fair comparisons, we propose the new VideoLQ dataset, which contains a large variety of real-world low-quality video sequences containing rich textures and patterns. Our dataset can serve as a common ground for benchmarking. Code, models, and the dataset will be made publicly available.
