# Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizability

arXiv: https://arxiv.org/abs/2111.12306 · HTML: https://mlsanity.com/paper/2111.12306/

## Key facts

- Cited by 44 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 70 references that are in the map.
- First posted on arXiv 24 Nov 2021.

## Builds on (most cited first, 30 of 39)

- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [Taming the Monster: A Fast and Simple Algorithm for Contextual Bandits](https://mlsanity.com/paper/1402.0555/) (2014)
- [Beyond UCB: Optimal and Efficient Contextual Bandits with Regression Oracles](https://mlsanity.com/paper/2002.04926/) (2020)
- [Bypassing the Monster: A Faster and Simpler Optimal Algorithm for Contextual Bandits under Realizability](https://mlsanity.com/paper/2003.12699/) (2020)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Contextual Dueling Bandits](https://mlsanity.com/paper/1502.06362/) (2015)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Adapting to Misspecification in Contextual Bandits](https://mlsanity.com/paper/2107.05745/) (2021)
- [Instance-Dependent Complexity of Contextual Bandits and Reinforcement Learning: A Disagreement-Based Perspective](https://mlsanity.com/paper/2010.03104/) (2020)
- [Preferential Bayesian Optimization](https://mlsanity.com/paper/1704.03651/) (2017)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Efficient Contextual Bandits in Non-stationary Worlds](https://mlsanity.com/paper/1708.01799/) (2017)
- [Relative Loss Bounds for On-line Density Estimation with the Exponential Family of Distributions](https://mlsanity.com/paper/1301.6677/) (2013)
- [Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problem](https://mlsanity.com/paper/1506.02550/) (2015)
- [Double Thompson Sampling for Dueling Bandits](https://mlsanity.com/paper/1604.07101/) (2016)
- [Optimal Dynamic Regret in Exp-Concave Online Learning](https://mlsanity.com/paper/2104.11824/) (2021)
- [Provably Optimal Algorithms for Generalized Linear Contextual Bandits](https://mlsanity.com/paper/1703.00048/) (2017)
- [Copeland Dueling Bandits](https://mlsanity.com/paper/1506.00312/) (2015)
- [Multi-dueling Bandits with Dependent Arms](https://mlsanity.com/paper/1705.00253/) (2017)
- [Efficient Algorithms for Adversarial Contextual Learning](https://mlsanity.com/paper/1602.02454/) (2016)
- [Adversarial Dueling Bandits](https://mlsanity.com/paper/2010.14563/) (2020)
- [A Relative Exponential Weighing Algorithm for Adversarial Utility-based Dueling Bandits](https://mlsanity.com/paper/1601.03855/) (2016)
- [Sparse Dueling Bandits](https://mlsanity.com/paper/1502.00133/) (2015)
- [PAC Battling Bandits in the Plackett-Luce Model](https://mlsanity.com/paper/1808.04008/) (2018)
- [Regret Analysis for Continuous Dueling Bandit](https://mlsanity.com/paper/1711.07693/) (2017)
- [Active Ranking with Subset-wise Preferences](https://mlsanity.com/paper/1810.10321/) (2018)
- [BISTRO: An Efficient Relaxation-Based Method for Contextual Bandits](https://mlsanity.com/paper/1602.02196/) (2016)
- [A Generalized Online Mirror Descent with Applications to Classification and Regression](https://mlsanity.com/paper/1304.2994/) (2013)

## Built on by (most cited first, 30 of 44)

- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [A Minimaximalist Approach to Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2401.04056/) (2024)
- [Reinforcement Learning with Human Feedback: Learning Dynamic Choices via Pessimism](https://mlsanity.com/paper/2305.18438/) (2023)
- [Iterative Data Smoothing: Mitigating Reward Overfitting and Overoptimization in RLHF](https://mlsanity.com/paper/2401.16335/) (2024)
- [Reinforcement Learning from Human Feedback with Active Queries](https://mlsanity.com/paper/2402.09401/) (2024)
- [Regressing the Relative Future: Efficient Policy Optimization for Multi-turn RLHF](https://mlsanity.com/paper/2410.04612/) (2024)
- [Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences](https://mlsanity.com/paper/2403.01857/) (2024)
- [Feel-Good Thompson Sampling for Contextual Dueling Bandits](https://mlsanity.com/paper/2404.06013/) (2024)
- [Optimal Design for Human Preference Elicitation](https://mlsanity.com/paper/2404.13895/) (2024)
- [Principled Preferential Bayesian Optimization](https://mlsanity.com/paper/2402.05367/) (2024)
- [Self-Play with Adversarial Critic: Provable and Scalable Offline Alignment for Language Models](https://mlsanity.com/paper/2406.04274/) (2024)
- [Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback](https://mlsanity.com/paper/2404.10776/) (2024)
- [ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2210.14322/) (2022)
- [Bandits with Preference Feedback: A Stackelberg Game Perspective](https://mlsanity.com/paper/2406.16745/) (2024)
- [Neural Dueling Bandits: Preference-Based Optimization with Human Feedback](https://mlsanity.com/paper/2407.17112/) (2024)
- [Dueling Convex Optimization with General Preferences](https://mlsanity.com/paper/2210.02562/) (2022)
- [Active Preference Learning for Ordering Items In- and Out-of-sample](https://mlsanity.com/paper/2405.03059/) (2024)
- [Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferences](https://mlsanity.com/paper/2202.06694/) (2022)
- [Conversational Dueling Bandits in Generalized Linear Models](https://mlsanity.com/paper/2407.18488/) (2024)
- [Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferences](https://mlsanity.com/paper/2602.23116/) (2026)
- [Reinforcement Learning from Human Feedback without Reward Inference: Model-Free Algorithm and Instance-Dependent Analysis](https://mlsanity.com/paper/2406.07455/) (2024)
- [Active Human Feedback Collection via Neural Contextual Dueling Bandits](https://mlsanity.com/paper/2504.12016/) (2025)
- [Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions](https://mlsanity.com/paper/2605.09363/) (2026)
- [One Arrow, Two Kills: An Unified Framework for Achieving Optimal Regret Guarantees in Sleeping Bandits](https://mlsanity.com/paper/2210.14998/) (2022)
- [Faster Convergence with Multiway Preferences](https://mlsanity.com/paper/2312.11788/) (2023)
- [Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resources](https://mlsanity.com/paper/2312.17229/) (2023)
- [Online Clustering of Dueling Bandits](https://mlsanity.com/paper/2502.02079/) (2025)
- [Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds](https://mlsanity.com/paper/2505.23673/) (2025)
- [Pre-Trained AI Model Assisted Online Decision-Making under Missing Covariates: A Theoretical Perspective](https://mlsanity.com/paper/2507.07852/) (2025)
- [DOPL: Direct Online Preference Learning for Restless Bandits with Preference Feedback](https://mlsanity.com/paper/2410.05527/) (2024)

## Abstract (arXiv)

We study the K-armed contextual dueling bandit problem, a sequential decision making setting in which the learner uses contextual information to make two decisions, but only observes preference-based feedback suggesting that one decision was better than the other. We focus on the regret minimization problem under realizability, where the feedback is generated by a pairwise preference matrix that is well-specified by a given function class mathcal F. We provide a new algorithm that achieves the optimal regret rate for a new notion of best response regret, which is a strictly stronger performance measure than those considered in prior works. The algorithm is also computationally efficient, running in polynomial time assuming access to an online oracle for square loss regression over mathcal F. This resolves an open problem of Dud'ik et al. [2015] on oracle efficient, regret-optimal algorithms for contextual dueling bandits.
