# Hierarchical Graph Networks for 3D Human Pose Estimation

arXiv: https://arxiv.org/abs/2111.11927 · HTML: https://mlsanity.com/paper/2111.11927/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 44 references that are in the map.
- First posted on arXiv 23 Nov 2021.

## Builds on (most cited first, 30 of 32)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Convolutional Neural Networks on Graphs with Fast Localized Spectral Filtering](https://mlsanity.com/paper/1606.09375/) (2016)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Spectral Networks and Locally Connected Networks on Graphs](https://mlsanity.com/paper/1312.6203/) (2013)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [Graph U-Nets](https://mlsanity.com/paper/1905.05178/) (2019)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [Learning Convolutional Neural Networks for Graphs](https://mlsanity.com/paper/1605.05273/) (2016)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [Compositional Human Pose Regression](https://mlsanity.com/paper/1704.00159/) (2017)
- [Towards 3D Human Pose Estimation in the Wild: a Weakly-supervised Approach](https://mlsanity.com/paper/1704.02447/) (2017)
- [Ordinal Depth Supervision for 3D Human Pose Estimation](https://mlsanity.com/paper/1805.04095/) (2018)
- [Graph Stacked Hourglass Networks for 3D Human Pose Estimation](https://mlsanity.com/paper/2103.16385/) (2021)
- [3D Human Pose Estimation in the Wild by Adversarial Learning](https://mlsanity.com/paper/1803.09722/) (2018)
- [Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation](https://mlsanity.com/paper/2108.07181/) (2021)
- [HEMlets Pose: Learning Part-Centric Heatmap Triplets for Accurate 3D Human Pose Estimation](https://mlsanity.com/paper/1910.12032/) (2019)
- [OriNet: A Fully Convolutional Network for 3D Human Pose Estimation](https://mlsanity.com/paper/1811.04989/) (2018)

## Built on by (most cited first, 12 of 12)

- [Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby Views](https://mlsanity.com/paper/2312.04424/) (2023)
- [Image Compression for Machine and Human Vision with Spatial-Frequency Adaptation](https://mlsanity.com/paper/2407.09853/) (2024)
- [Pose-Oriented Transformer with Uncertainty-Guided Refinement for 2D-to-3D Human Pose Estimation](https://mlsanity.com/paper/2302.07408/) (2023)
- [ActionPrompt: Action-Guided 3D Human Pose Estimation With Text and Pose Prompting](https://mlsanity.com/paper/2307.09026/) (2023)
- [HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation](https://mlsanity.com/paper/2503.23331/) (2025)
- [BEM: Balanced and Entropy-based Mix for Long-Tailed Semi-Supervised Learning](https://mlsanity.com/paper/2404.01179/) (2024)
- [MuPPet: Multi-person 2D-to-3D Pose Lifting](https://mlsanity.com/paper/2604.09715/) (2026)
- [CIGPose: Causal Intervention Graph Neural Network for Whole-Body Pose Estimation](https://mlsanity.com/paper/2603.09418/) (2026)
- [K-Order Graph-oriented Transformer with GraAttention for 3D Pose and Shape Estimation](https://mlsanity.com/paper/2208.11328/) (2022)
- [HyperDiff: Hypergraph Guided Diffusion Model for 3D Human Pose Estimation](https://mlsanity.com/paper/2508.14431/) (2025)
- [MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations](https://mlsanity.com/paper/2606.23000/) (2026)
- [VARPose: Flexible 2D Pose Densification via Visual Autoregressive Modeling for Enhanced 3D Lifting](https://mlsanity.com/paper/2608.02214/) (2026)

## Abstract (arXiv)

Recent 2D-to-3D human pose estimation works tend to utilize the graph structure formed by the topology of the human skeleton. However, we argue that this skeletal topology is too sparse to reflect the body structure and suffer from serious 2D-to-3D ambiguity problem. To overcome these weaknesses, we propose a novel graph convolution network architecture, Hierarchical Graph Networks (HGN). It is based on denser graph topology generated by our multi-scale graph structure building strategy, thus providing more delicate geometric information. The proposed architecture contains three sparse-to-fine representation subnetworks organized in parallel, in which multi-scale graph-structured features are processed and exchange information through a novel feature fusion strategy, leading to rich hierarchical representations. We also introduce a 3D coarse mesh constraint to further boost detail-related feature learning. Extensive experiments demonstrate that our HGN achieves the state-of-the art performance with reduced network parameters. Code is released at https://github.com/qingshi9974/BMVC2021-Hierarchical-Graph-Networks-for-3D-Human-Pose-Estimation.
