# Status-quo policy gradient in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2111.11692 · HTML: https://mlsanity.com/paper/2111.11692/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Nov 2021.

## Built on by (most cited first, 1 of 1)

- [Proximal Learning With Opponent-Learning Awareness](https://mlsanity.com/paper/2210.10125/) (2022)

## Abstract (arXiv)

Individual rationality, which involves maximizing expected individual returns, does not always lead to high-utility individual or group outcomes in multi-agent problems. For instance, in multi-agent social dilemmas, Reinforcement Learning (RL) agents trained to maximize individual rewards converge to a low-utility mutually harmful equilibrium. In contrast, humans evolve useful strategies in such social dilemmas. Inspired by ideas from human psychology that attribute this behavior to the status-quo bias, we present a status-quo loss (SQLoss) and the corresponding policy gradient algorithm that incorporates this bias in an RL agent. We demonstrate that agents trained with SQLoss learn high-utility policies in several social dilemma matrix games (Prisoner's Dilemma, Stag Hunt matrix variant, Chicken Game). We show how SQLoss outperforms existing state-of-the-art methods to obtain high-utility policies in visual input non-matrix games (Coin Game and Stag Hunt visual input variant) using pre-trained cooperation and defection oracles. Finally, we show that SQLoss extends to a 4-agent setting by demonstrating the emergence of cooperative behavior in the popular Braess' paradox.
