# Component Transfer Learning for Deep RL Based on Abstract Representations

arXiv: https://arxiv.org/abs/2111.11525 · HTML: https://mlsanity.com/paper/2111.11525/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 15 references that are in the map.
- First posted on arXiv 22 Nov 2021.

## Builds on (most cited first, 12 of 12)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Transfer Learning in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2009.07888/) (2020)
- [Provably efficient RL with Rich Observations via Latent State Decoding](https://mlsanity.com/paper/1901.09018/) (2019)
- [The Modern Mathematics of Deep Learning](https://mlsanity.com/paper/2105.04026/) (2021)
- [Transfer Learning for Related Reinforcement Learning Tasks via Image-to-Image Translation](https://mlsanity.com/paper/1806.07377/) (2018)
- [Combined Reinforcement Learning via Abstract Representations](https://mlsanity.com/paper/1809.04506/) (2018)
- [Fractional Transfer Learning for Deep Model-Based Reinforcement Learning](https://mlsanity.com/paper/2108.06526/) (2021)
- [How Transferable are the Representations Learned by Deep Q Agents?](https://mlsanity.com/paper/2002.10021/) (2020)

## Built on by (most cited first, 2 of 2)

- [Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels](https://mlsanity.com/paper/2209.12016/) (2022)
- [Provably Sample-Efficient RL with Side Information about Latent Dynamics](https://mlsanity.com/paper/2205.14237/) (2022)

## Abstract (arXiv)

In this work we investigate a specific transfer learning approach for deep reinforcement learning in the context where the internal dynamics between two tasks are the same but the visual representations differ. We learn a low-dimensional encoding of the environment, meant to capture summarizing abstractions, from which the internal dynamics and value functions are learned. Transfer is then obtained by freezing the learned internal dynamics and value functions, thus reusing the shared low-dimensional embedding space. When retraining the encoder for transfer, we make several observations: (i) in some cases, there are local minima that have small losses but a mismatching embedding space, resulting in poor task performance and (ii) in the absence of local minima, the output of the encoder converges in our experiments to the same embedding space, which leads to a fast and efficient transfer as compared to learning from scratch. The local minima are caused by the reduced degree of freedom of the optimization process caused by the frozen models. We also find that the transfer performance is heavily reliant on the base model; some base models often result in a successful transfer, whereas other base models often result in a failing transfer.
