# General Board Geometry

arXiv: https://arxiv.org/abs/2111.11329 · HTML: https://mlsanity.com/paper/2111.11329/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 2 of its 5 references that are in the map.
- First posted on arXiv 22 Nov 2021.

## Builds on (most cited first, 2 of 2)

- [Ludii -- The Ludemic General Game System](https://mlsanity.com/paper/1905.05013/) (2019)
- [Modern Techniques for Ancient Games](https://mlsanity.com/paper/2101.10066/) (2020)

## Built on by (most cited first, 1 of 1)

- [Spatial State-Action Features for General Games](https://mlsanity.com/paper/2201.06401/) (2022)

## Abstract (arXiv)

Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph elements, directions and radial step sequences. This approach allows most conceivable game boards to be described simply and succinctly.
