# Action Recognition with Domain Invariant Features of Skeleton Image

arXiv: https://arxiv.org/abs/2111.11250 · HTML: https://mlsanity.com/paper/2111.11250/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 45 references that are in the map.
- First posted on arXiv 19 Nov 2021.

## Builds on (most cited first, 30 of 31)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Domain-Adversarial Training of Neural Networks](https://mlsanity.com/paper/1505.07818/) (2015)
- [Learning Transferable Features with Deep Adaptation Networks](https://mlsanity.com/paper/1502.02791/) (2015)
- [Adversarial Discriminative Domain Adaptation](https://mlsanity.com/paper/1702.05464/) (2017)
- [Deep CORAL: Correlation Alignment for Deep Domain Adaptation](https://mlsanity.com/paper/1607.01719/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [ADVENT: Adversarial Entropy Minimization for Domain Adaptation in Semantic Segmentation](https://mlsanity.com/paper/1811.12833/) (2018)
- [Deep Transfer Learning with Joint Adaptation Networks](https://mlsanity.com/paper/1605.06636/) (2016)
- [Semi-supervised Domain Adaptation via Minimax Entropy](https://mlsanity.com/paper/1904.06487/) (2019)
- [Unsupervised Intra-domain Adaptation for Semantic Segmentation through Self-Supervision](https://mlsanity.com/paper/2004.07703/) (2020)
- [Mind the Class Weight Bias: Weighted Maximum Mean Discrepancy for Unsupervised Domain Adaptation](https://mlsanity.com/paper/1705.00609/) (2017)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [Actor and Observer: Joint Modeling of First and Third-Person Videos](https://mlsanity.com/paper/1804.09627/) (2018)
- [Temporal Attentive Alignment for Large-Scale Video Domain Adaptation](https://mlsanity.com/paper/1907.12743/) (2019)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networks](https://mlsanity.com/paper/1707.05740/) (2017)
- [Skeleton-based Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1704.07595/) (2017)
- [Domain Adaptive Neural Networks for Object Recognition](https://mlsanity.com/paper/1409.6041/) (2014)
- [SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognition](https://mlsanity.com/paper/1907.13025/) (2019)
- [Regressive Domain Adaptation for Unsupervised Keypoint Detection](https://mlsanity.com/paper/2103.06175/) (2021)
- [Associative Domain Adaptation](https://mlsanity.com/paper/1708.00938/) (2017)
- [Unsupervised Learning of View-invariant Action Representations](https://mlsanity.com/paper/1809.01844/) (2018)
- [Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Joints](https://mlsanity.com/paper/1909.05704/) (2019)
- [Spatio-Temporal Graph Convolution for Skeleton Based Action Recognition](https://mlsanity.com/paper/1802.09834/) (2018)
- [Self-training Guided Adversarial Domain Adaptation For Thermal Imagery](https://mlsanity.com/paper/2106.07165/) (2021)
- [Unsupervised Domain Adaptation with Multiple Domain Discriminators and Adaptive Self-Training](https://mlsanity.com/paper/2004.12724/) (2020)
- [Predictively Encoded Graph Convolutional Network for Noise-Robust Skeleton-based Action Recognition](https://mlsanity.com/paper/2003.07514/) (2020)
- [Action-Attending Graphic Neural Network](https://mlsanity.com/paper/1711.06427/) (2017)

## Built on by (most cited first, 2 of 2)

- [Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2210.06192/) (2022)
- [Proving the Potential of Skeleton Based Action Recognition to Automate the Analysis of Manual Processes](https://mlsanity.com/paper/2310.08451/) (2023)

## Abstract (arXiv)

Due to the fast processing-speed and robustness it can achieve, skeleton-based action recognition has recently received the attention of the computer vision community. The recent Convolutional Neural Network (CNN)-based methods have shown commendable performance in learning spatio-temporal representations for skeleton sequence, which use skeleton image as input to a CNN. Since the CNN-based methods mainly encoding the temporal and skeleton joints simply as rows and columns, respectively, the latent correlation related to all joints may be lost caused by the 2D convolution. To solve this problem, we propose a novel CNN-based method with adversarial training for action recognition. We introduce a two-level domain adversarial learning to align the features of skeleton images from different view angles or subjects, respectively, thus further improve the generalization. We evaluated our proposed method on NTU RGB+D. It achieves competitive results compared with state-of-the-art methods and 2.4%, 1.9% accuracy gain than the baseline for cross-subject and cross-view.
