# Geometry-Aware Multi-Task Learning for Binaural Audio Generation from Video

arXiv: https://arxiv.org/abs/2111.10882 · HTML: https://mlsanity.com/paper/2111.10882/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 73 references that are in the map.
- First posted on arXiv 21 Nov 2021.

## Builds on (most cited first, 30 of 52)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Lip Reading Sentences in the Wild](https://mlsanity.com/paper/1611.05358/) (2016)
- [EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognition](https://mlsanity.com/paper/1908.08498/) (2019)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Listen to Look: Action Recognition by Previewing Audio](https://mlsanity.com/paper/1912.04487/) (2019)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Unified Multisensory Perception: Weakly-Supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2007.10558/) (2020)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [GANSynth: Adversarial Neural Audio Synthesis](https://mlsanity.com/paper/1902.08710/) (2019)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Co-Separating Sounds of Visual Objects](https://mlsanity.com/paper/1904.07750/) (2019)
- [The Conversation: Deep Audio-Visual Speech Enhancement](https://mlsanity.com/paper/1804.04121/) (2018)
- [Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matching](https://mlsanity.com/paper/2010.05466/) (2020)
- [Visual to Sound: Generating Natural Sound for Videos in the Wild](https://mlsanity.com/paper/1712.01393/) (2017)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Learning Representations from Audio-Visual Spatial Alignment](https://mlsanity.com/paper/2011.01819/) (2020)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)

## Built on by (most cited first, 22 of 22)

- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World](https://mlsanity.com/paper/2401.08577/) (2024)
- [Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation](https://mlsanity.com/paper/2410.10676/) (2024)
- [Measuring Acoustics with Collaborative Multiple Agents](https://mlsanity.com/paper/2310.05368/) (2023)
- [Sound Localization by Self-Supervised Time Delay Estimation](https://mlsanity.com/paper/2204.12489/) (2022)
- [Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotation](https://mlsanity.com/paper/2303.11329/) (2023)
- [OmniAudio: Generating Spatial Audio from 360-Degree Video](https://mlsanity.com/paper/2504.14906/) (2025)
- [SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound](https://mlsanity.com/paper/2406.06612/) (2024)
- [Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear](https://mlsanity.com/paper/2306.00923/) (2023)
- [RealImpact: A Dataset of Impact Sound Fields for Real Objects](https://mlsanity.com/paper/2306.09944/) (2023)
- [LAVSS: Location-Guided Audio-Visual Spatial Audio Separation](https://mlsanity.com/paper/2310.20446/) (2023)
- [Hearing Anywhere in Any Environment](https://mlsanity.com/paper/2504.10746/) (2025)
- [Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio](https://mlsanity.com/paper/2311.06285/) (2023)
- [Differentiable Room Acoustic Rendering with Multi-View Vision Priors](https://mlsanity.com/paper/2504.21847/) (2025)
- [Learning to Highlight Audio by Watching Movies](https://mlsanity.com/paper/2505.12154/) (2025)
- [CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio Generation](https://mlsanity.com/paper/2501.02786/) (2025)
- [Looking Similar, Sounding Different: Leveraging Counterfactual Cross-Modal Pairs for Audiovisual Representation Learning](https://mlsanity.com/paper/2304.05600/) (2023)
- [ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation](https://mlsanity.com/paper/2512.03036/) (2025)
- [SonoWorld: From One Image to a 3D Audio-Visual Scene](https://mlsanity.com/paper/2603.28757/) (2026)
- [FoleyDesigner: Immersive Stereo Foley Generation with Precise Spatio-Temporal Alignment for Film Clips](https://mlsanity.com/paper/2604.05731/) (2026)
- [Towards Streaming Synchronized Spatial Audio Generation via Autoregressive Diffusion Transformer](https://mlsanity.com/paper/2605.30940/) (2026)

## Abstract (arXiv)

Binaural audio provides human listeners with an immersive spatial sound experience, but most existing videos lack binaural audio recordings. We propose an audio spatialization method that draws on visual information in videos to convert their monaural (single-channel) audio to binaural audio. Whereas existing approaches leverage visual features extracted directly from video frames, our approach explicitly disentangles the geometric cues present in the visual stream to guide the learning process. In particular, we develop a multi-task framework that learns geometry-aware features for binaural audio generation by accounting for the underlying room impulse response, the visual stream's coherence with the sound source(s) positions, and the consistency in geometry of the sounding objects over time. Furthermore, we introduce a new large video dataset with realistic binaural audio simulated for real-world scanned environments. On two datasets, we demonstrate the efficacy of our method, which achieves state-of-the-art results.
