# Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Games

arXiv: https://arxiv.org/abs/2111.08911 · HTML: https://mlsanity.com/paper/2111.08911/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 72 references that are in the map.
- First posted on arXiv 17 Nov 2021.

## Builds on (most cited first, 30 of 33)

- [Train faster, generalize better: Stability of stochastic gradient descent](https://mlsanity.com/paper/1509.01240/) (2015)
- [Beyond UCB: Optimal and Efficient Contextual Bandits with Regression Oracles](https://mlsanity.com/paper/2002.04926/) (2020)
- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [More Adaptive Algorithms for Adversarial Bandits](https://mlsanity.com/paper/1801.03265/) (2018)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [VC Classes are Adversarially Robustly Learnable, but Only Improperly](https://mlsanity.com/paper/1902.04217/) (2019)
- [Private PAC learning implies finite Littlestone dimension](https://mlsanity.com/paper/1806.00949/) (2018)
- [The Optimal Sample Complexity of PAC Learning](https://mlsanity.com/paper/1507.00473/) (2015)
- [Optimal Learners for Multiclass Problems](https://mlsanity.com/paper/1405.2420/) (2014)
- [An Equivalence Between Private Classification and Online Prediction](https://mlsanity.com/paper/2003.00563/) (2020)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [Learning without Concentration](https://mlsanity.com/paper/1401.0304/) (2014)
- [Fast rates in statistical and online learning](https://mlsanity.com/paper/1507.02592/) (2015)
- [Logistic Regression: The Importance of Being Improper](https://mlsanity.com/paper/1803.09349/) (2018)
- [The Computational Power of Optimization in Online Learning](https://mlsanity.com/paper/1504.02089/) (2015)
- [Adversarial Laws of Large Numbers and Optimal Regret in Online Classification](https://mlsanity.com/paper/2101.09054/) (2021)
- [Learning with Square Loss: Localization through Offset Rademacher Complexity](https://mlsanity.com/paper/1502.06134/) (2015)
- [Online Learning of Quantum States](https://mlsanity.com/paper/1802.09025/) (2018)
- [Provable Model-based Nonlinear Bandit and Reinforcement Learning: Shelve Optimism, Embrace Virtual Curvature](https://mlsanity.com/paper/2102.04168/) (2021)
- [Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functions](https://mlsanity.com/paper/1910.10906/) (2019)
- [Improved Path-length Regret Bounds for Bandits](https://mlsanity.com/paper/1901.10604/) (2019)
- [Empirical entropy, minimax regret and minimax risk](https://mlsanity.com/paper/1308.1147/) (2013)
- [Taking a hint: How to leverage loss predictors in contextual bandits?](https://mlsanity.com/paper/2003.01922/) (2020)
- [Online Learning with Simple Predictors and a Combinatorial Characterization of Minimax in 0/1 Games](https://mlsanity.com/paper/2102.01646/) (2021)
- [Majorizing Measures, Sequential Complexities, and Online Learning](https://mlsanity.com/paper/2102.01729/) (2021)
- [On the Equivalence between Online and Private Learnability beyond Binary Classification](https://mlsanity.com/paper/2006.01980/) (2020)
- [Contextual bandits with surrogate losses: Margin bounds and efficient algorithms](https://mlsanity.com/paper/1806.10745/) (2018)
- [Classification with Low Rank and Missing Data](https://mlsanity.com/paper/1501.03273/) (2015)

## Built on by (most cited first, 16 of 16)

- [Smoothed Online Learning is as Easy as Statistical Learning](https://mlsanity.com/paper/2202.04690/) (2022)
- [Fast swap regret minimization and applications to approximate correlated equilibria](https://mlsanity.com/paper/2310.19647/) (2023)
- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [Optimal Learners for Realizable Regression: PAC Learning and Online Learning](https://mlsanity.com/paper/2307.03848/) (2023)
- [Online Learning and Solving Infinite Games with an ERM Oracle](https://mlsanity.com/paper/2307.01689/) (2023)
- [Online Learning with Set-Valued Feedback](https://mlsanity.com/paper/2306.06247/) (2023)
- [Near-Optimal Phi-Regret Learning in Extensive-Form Games](https://mlsanity.com/paper/2208.09747/) (2022)
- [Constant Individual Regret in General Games](https://mlsanity.com/paper/2608.31166/) (2026)
- [Adaptive Decision-Making with Constraints and Dependent Losses: Performance Guarantees and Applications to Online and Nonlinear Identification](https://mlsanity.com/paper/2304.03321/) (2023)
- [Learning in Structured Stackelberg Games](https://mlsanity.com/paper/2504.09006/) (2025)
- [Partial Feedback Online Learning](https://mlsanity.com/paper/2601.21462/) (2026)
- [Private Online Learning against an Adaptive Adversary: Realizable and Agnostic Settings](https://mlsanity.com/paper/2510.00574/) (2025)
- [Computational Lower Bounds for Regret Minimization in Normal-Form Games](https://mlsanity.com/paper/2411.01721/) (2024)
- [The Interplay Between Interpolation and Aggregation in Regression: Optimal Sample Complexity](https://mlsanity.com/paper/2605.29819/) (2026)
- [Encoding orders and trees in real-valued functions](https://mlsanity.com/paper/2607.21761/) (2026)
- [Optimal Randomized Proper Online Learning](https://mlsanity.com/paper/2609.21445/) (2026)

## Abstract (arXiv)

We study fast rates of convergence in the setting of nonparametric online regression, namely where regret is defined with respect to an arbitrary function class which has bounded complexity. Our contributions are two-fold: - In the realizable setting of nonparametric online regression with the absolute loss, we propose a randomized proper learning algorithm which gets a near-optimal cumulative loss in terms of the sequential fat-shattering dimension of the hypothesis class. In the setting of online classification with a class of Littlestone dimension d, our bound reduces to d · rm poly log T. This result answers a question as to whether proper learners could achieve near-optimal cumulative loss; previously, even for online classification, the best known cumulative loss was tilde O( √dT). Further, for the real-valued (regression) setting, a cumulative loss bound with near-optimal scaling on sequential fat-shattering dimension was not even known for improper learners, prior to this work. - Using the above result, we exhibit an independent learning algorithm for general-sum binary games of Littlestone dimension d, for which each player achieves regret tilde O(d3/4 · T1/4). This result generalizes analogous results of Syrgkanis et al. (2015) who showed that in finite games the optimal regret can be accelerated from O(√T) in the adversarial setting to O(T1/4) in the game setting. To establish the above results, we introduce several new techniques, including: a hierarchical aggregation rule to achieve the optimal cumulative loss for real-valued classes, a multi-scale extension of the proper online realizable learner of Hanneke et al. (2021), an approach to show that the output of such nonparametric learning algorithms is stable, and a proof that the minimax theorem holds in all online learnable games.
