# SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition

arXiv: https://arxiv.org/abs/2111.08857 · HTML: https://mlsanity.com/paper/2111.08857/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 20 of its 32 references that are in the map.
- First posted on arXiv 17 Nov 2021.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 20 of 20)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Identity Mappings in Deep Residual Networks](https://mlsanity.com/paper/1603.05027/) (2016)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors](https://mlsanity.com/paper/2101.11071/) (2021)
- [Learning Agent Communication under Limited Bandwidth by Message Pruning](https://mlsanity.com/paper/1912.05304/) (2019)
- [The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priors](https://mlsanity.com/paper/1904.10079/) (2019)
- [Modelling the Dynamic Joint Policy of Teammates with Attention Multi-agent DDPG](https://mlsanity.com/paper/1811.07029/) (2018)
- [Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learning](https://mlsanity.com/paper/2003.05012/) (2020)
- [Neighborhood Cognition Consistent Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.01160/) (2019)
- [Sample Efficient Reinforcement Learning through Learning from Demonstrations in Minecraft](https://mlsanity.com/paper/2003.06066/) (2020)
- [Scaling Imitation Learning in Minecraft](https://mlsanity.com/paper/2007.02701/) (2020)
- [ACCNet: Actor-Coordinator-Critic Net for "Learning-to-Communicate" with Deep Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1706.03235/) (2017)
- [Towards robust and domain agnostic reinforcement learning competitions](https://mlsanity.com/paper/2106.03748/) (2021)

## Built on by (most cited first, 20 of 20)

- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [Octopus: Embodied Vision-Language Programmer from Environmental Feedback](https://mlsanity.com/paper/2310.08588/) (2023)
- [Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft](https://mlsanity.com/paper/2312.09238/) (2023)
- [See and Think: Embodied Agent in Virtual Environment](https://mlsanity.com/paper/2311.15209/) (2023)
- [Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction](https://mlsanity.com/paper/2301.10034/) (2023)
- [TPTU-v2: Boosting Task Planning and Tool Usage of Large Language Model-based Agents in Real-world Systems](https://mlsanity.com/paper/2311.11315/) (2023)
- [Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks](https://mlsanity.com/paper/2303.16563/) (2023)
- [JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2112.04907/) (2021)
- [MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned](https://mlsanity.com/paper/2202.10583/) (2022)
- [Odyssey: Empowering Minecraft Agents with Open-World Skills](https://mlsanity.com/paper/2407.15325/) (2024)
- [Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation](https://mlsanity.com/paper/2403.08282/) (2024)
- [S-Agents: Self-organizing Agents in Open-ended Environments](https://mlsanity.com/paper/2402.04578/) (2024)
- [ADAM: An Embodied Causal Agent in Open-World Environments](https://mlsanity.com/paper/2410.22194/) (2024)
- [PTDE: Personalized Training with Distilled Execution for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2210.08872/) (2022)
- [MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory](https://mlsanity.com/paper/2411.06736/) (2024)
- [An Efficient Open World Environment for Multi-Agent Social Learning](https://mlsanity.com/paper/2508.15679/) (2025)
- [NGENT: Next-Generation AI Agents Must Integrate Multi-Domain Abilities to Achieve Artificial General Intelligence](https://mlsanity.com/paper/2504.21433/) (2025)

## Abstract (arXiv)

The MineRL competition is designed for the development of reinforcement learning and imitation learning algorithms that can efficiently leverage human demonstrations to drastically reduce the number of environment interactions needed to solve the complex ObtainDiamond task with sparse rewards. To address the challenge, in this paper, we present SEIHAI, a Sample-efficient Hierarchical AI, that fully takes advantage of the human demonstrations and the task structure. Specifically, we split the task into several sequentially dependent subtasks, and train a suitable agent for each subtask using reinforcement learning and imitation learning. We further design a scheduler to select different agents for different subtasks automatically. SEIHAI takes the first place in the preliminary and final of the NeurIPS-2020 MineRL competition.
