# Real-time 3D human action recognition based on Hyperpoint sequence

arXiv: https://arxiv.org/abs/2111.08492 · HTML: https://mlsanity.com/paper/2111.08492/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 31 references that are in the map.
- First posted on arXiv 16 Nov 2021.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [MeteorNet: Deep Learning on Dynamic 3D Point Cloud Sequences](https://mlsanity.com/paper/1910.09165/) (2019)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [Symbiotic Graph Neural Networks for 3D Skeleton-based Human Action Recognition and Motion Prediction](https://mlsanity.com/paper/1910.02212/) (2019)
- [3DV: 3D Dynamic Voxel for Action Recognition in Depth Video](https://mlsanity.com/paper/2005.05501/) (2020)
- [Depth Pooling Based Large-scale 3D Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1804.01194/) (2018)
- [Action Recognition for Depth Video using Multi-view Dynamic Images](https://mlsanity.com/paper/1806.11269/) (2018)
- [3DFCNN: Real-Time Action Recognition using 3D Deep Neural Networks with Raw Depth Information](https://mlsanity.com/paper/2006.07743/) (2020)
- [Exploiting the ConvLSTM: Human Action Recognition using Raw Depth Video-Based Recurrent Neural Networks](https://mlsanity.com/paper/2006.07744/) (2020)

## Built on by (most cited first, 9 of 9)

- [STMT: A Spatial-Temporal Mesh Transformer for MoCap-Based Action Recognition](https://mlsanity.com/paper/2303.18177/) (2023)
- [Large Scale Foundation Models for Intelligent Manufacturing Applications: A Survey](https://mlsanity.com/paper/2312.06718/) (2023)
- [KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognition](https://mlsanity.com/paper/2409.09444/) (2024)
- [SpATr: MoCap 3D Human Action Recognition based on Spiral Auto-encoder and Transformer Network](https://mlsanity.com/paper/2306.17574/) (2023)
- [On Exploring PDE Modeling for Point Cloud Video Representation Learning](https://mlsanity.com/paper/2404.04720/) (2024)
- [PRENet: A Plane-Fit Redundancy Encoding Point Cloud Sequence Network for Real-Time 3D Action Recognition](https://mlsanity.com/paper/2405.06929/) (2024)
- [SRENet: Spectral Re-Entry Network for Point Cloud Action Recognition](https://mlsanity.com/paper/2606.03160/) (2026)
- [GATS: Gaussian Aware Temporal Scaling Transformer for Invariant 4D Spatio-Temporal Point Cloud Representation](https://mlsanity.com/paper/2603.16154/) (2026)
- [Paving the Way for Point Cloud Video Representation Learning Using A PDE Model](https://mlsanity.com/paper/2606.01604/) (2026)

## Abstract (arXiv)

Real-time 3D human action recognition has broad industrial applications, such as surveillance, human-computer interaction, and healthcare monitoring. By relying on complex spatio-temporal local encoding, most existing point cloud sequence networks capture spatio-temporal local structures to recognize 3D human actions. To simplify the point cloud sequence modeling task, we propose a lightweight and effective point cloud sequence network referred to as SequentialPointNet for real-time 3D action recognition. Instead of capturing spatio-temporal local structures, SequentialPointNet encodes the temporal evolution of static appearances to recognize human actions. Firstly, we define a novel type of point data, Hyperpoint, to better describe the temporally changing human appearances. A theoretical foundation is provided to clarify the information equivalence property for converting point cloud sequences into Hyperpoint sequences. Secondly, the point cloud sequence modeling task is decomposed into a Hyperpoint embedding task and a Hyperpoint sequence modeling task. Specifically, for Hyperpoint embedding, the static point cloud technology is employed to convert point cloud sequences into Hyperpoint sequences, which introduces inherent frame-level parallelism; for Hyperpoint sequence modeling, a Hyperpoint-Mixer module is designed as the basic building block to learning the spatio-temporal features of human actions. Extensive experiments on three widely-used 3D action recognition datasets demonstrate that the proposed SequentialPointNet achieves competitive classification performance with up to 10X faster than existing approaches.
