# Learning MPC for Interaction-Aware Autonomous Driving: A Game-Theoretic Approach

arXiv: https://arxiv.org/abs/2111.08331 · HTML: https://mlsanity.com/paper/2111.08331/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Nov 2021.

## Built on by (most cited first, 2 of 2)

- [Blending Data-Driven Priors in Dynamic Games](https://mlsanity.com/paper/2402.14174/) (2024)
- [NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Prediction](https://mlsanity.com/paper/2305.17600/) (2023)

## Abstract (arXiv)

We consider the problem of interaction-aware motion planning for automated vehicles in general traffic situations. We model the interaction between the controlled vehicle and surrounding road users using a generalized potential game, in which each road user is assumed to minimize a common cost function subject to shared (collision avoidance) constraints. We propose a quadratic penalty method to deal with the shared constraints and solve the resulting optimal control problem online using an Augmented Lagrangian method based on PANOC. Secondly, we present a simple methodology for learning preferences and constraints of other road users online, based on observed behavior. Through extensive simulations in a highway merging scenario, we demonstrate the practical efficacy of the overall approach as well as the benefits of the proposed online learning scheme.
