# Improving Learning from Demonstrations by Learning from Experience

arXiv: https://arxiv.org/abs/2111.08156 · HTML: https://mlsanity.com/paper/2111.08156/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 17 of its 23 references that are in the map.
- First posted on arXiv 16 Nov 2021.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 17 of 17)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Exploring the Limitations of Behavior Cloning for Autonomous Driving](https://mlsanity.com/paper/1904.08980/) (2019)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Challenges of Real-World Reinforcement Learning](https://mlsanity.com/paper/1904.12901/) (2019)
- [Query-Efficient Imitation Learning for End-to-End Autonomous Driving](https://mlsanity.com/paper/1605.06450/) (2016)
- [Tractable Inference for Complex Stochastic Processes](https://mlsanity.com/paper/1301.7362/) (2013)
- [Integrating Behavior Cloning and Reinforcement Learning for Improved Performance in Dense and Sparse Reward Environments](https://mlsanity.com/paper/1910.04281/) (2019)

## Abstract (arXiv)

How to make imitation learning more general when demonstrations are relatively limited has been a persistent problem in reinforcement learning (RL). Poor demonstrations lead to narrow and biased date distribution, non-Markovian human expert demonstration makes it difficult for the agent to learn, and over-reliance on sub-optimal trajectories can make it hard for the agent to improve its performance. To solve these problems we propose a new algorithm named TD3fG that can smoothly transition from learning from experts to learning from experience. Our algorithm achieves good performance in the MUJOCO environment with limited and sub-optimal demonstrations. We use behavior cloning to train the network as a reference action generator and utilize it in terms of both loss function and exploration noise. This innovation can help agents extract a priori knowledge from demonstrations while reducing the detrimental effects of the poor Markovian properties of the demonstrations. It has a better performance compared to the BC+ fine-tuning and DDPGfD approach, especially when the demonstrations are relatively limited. We call our method TD3fG meaning TD3 from a generator.
