# Modular Networks Prevent Catastrophic Interference in Model-Based Multi-Task Reinforcement Learning

arXiv: https://arxiv.org/abs/2111.08010 · HTML: https://mlsanity.com/paper/2111.08010/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 32 references that are in the map.
- First posted on arXiv 15 Nov 2021.

## Builds on (most cited first, 23 of 23)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables](https://mlsanity.com/paper/1611.00712/) (2016)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [PathNet: Evolution Channels Gradient Descent in Super Neural Networks](https://mlsanity.com/paper/1701.08734/) (2017)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Imagination-Augmented Agents for Deep Reinforcement Learning](https://mlsanity.com/paper/1707.06203/) (2017)
- [ViZDoom Competitions: Playing Doom from Pixels](https://mlsanity.com/paper/1809.03470/) (2018)

## Built on by (most cited first, 1 of 1)

- [Beyond Supervised Continual Learning: a Review](https://mlsanity.com/paper/2208.14307/) (2022)

## Abstract (arXiv)

In a multi-task reinforcement learning setting, the learner commonly benefits from training on multiple related tasks by exploiting similarities among them. At the same time, the trained agent is able to solve a wider range of different problems. While this effect is well documented for model-free multi-task methods, we demonstrate a detrimental effect when using a single learned dynamics model for multiple tasks. Thus, we address the fundamental question of whether model-based multi-task reinforcement learning benefits from shared dynamics models in a similar way model-free methods do from shared policy networks. Using a single dynamics model, we see clear evidence of task confusion and reduced performance. As a remedy, enforcing an internal structure for the learned dynamics model by training isolated sub-networks for each task notably improves performance while using the same amount of parameters. We illustrate our findings by comparing both methods on a simple gridworld and a more complex vizdoom multi-task experiment.
