# Training Generative Adversarial Networks with Adaptive Composite Gradient

arXiv: https://arxiv.org/abs/2111.05508 · HTML: https://mlsanity.com/paper/2111.05508/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 62 references that are in the map.
- First posted on arXiv 10 Nov 2021.

## Builds on (most cited first, 30 of 40)

- [Fashion-MNIST: a Novel Image Dataset for Benchmarking Machine Learning Algorithms](https://mlsanity.com/paper/1708.07747/) (2017)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [f-GAN: Training Generative Neural Samplers using Variational Divergence Minimization](https://mlsanity.com/paper/1606.00709/) (2016)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [SeqGAN: Sequence Generative Adversarial Nets with Policy Gradient](https://mlsanity.com/paper/1609.05473/) (2016)
- [DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networks](https://mlsanity.com/paper/1711.07064/) (2017)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [DualGAN: Unsupervised Dual Learning for Image-to-Image Translation](https://mlsanity.com/paper/1704.02510/) (2017)
- [NIPS 2016 Tutorial: Generative Adversarial Networks](https://mlsanity.com/paper/1701.00160/) (2016)
- [Learning to Discover Cross-Domain Relations with Generative Adversarial Networks](https://mlsanity.com/paper/1703.05192/) (2017)
- [A Variational Inequality Perspective on Generative Adversarial Networks](https://mlsanity.com/paper/1802.10551/) (2018)
- [A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approach](https://mlsanity.com/paper/1901.08511/) (2019)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [Objective-Reinforced Generative Adversarial Networks (ORGAN) for Sequence Generation Models](https://mlsanity.com/paper/1705.10843/) (2017)
- [The Numerics of GANs](https://mlsanity.com/paper/1705.10461/) (2017)
- [Dual Adversarial Network: Toward Real-world Noise Removal and Noise Generation](https://mlsanity.com/paper/2007.05946/) (2020)
- [Deep Reinforcement Learning for Multi-objective Optimization](https://mlsanity.com/paper/1906.02386/) (2019)
- [The Pose Knows: Video Forecasting by Generating Pose Futures](https://mlsanity.com/paper/1705.00053/) (2017)
- [Interaction Matters: A Note on Non-asymptotic Local Convergence of Generative Adversarial Networks](https://mlsanity.com/paper/1802.06132/) (2018)
- [Adversarial Ranking for Language Generation](https://mlsanity.com/paper/1705.11001/) (2017)
- [Perceptual Adversarial Networks for Image-to-Image Transformation](https://mlsanity.com/paper/1706.09138/) (2017)
- [Voice Conversion from Unaligned Corpora using Variational Autoencoding Wasserstein Generative Adversarial Networks](https://mlsanity.com/paper/1704.00849/) (2017)
- [Unified Convergence Analysis of Stochastic Momentum Methods for Convex and Non-convex Optimization](https://mlsanity.com/paper/1604.03257/) (2016)
- [Revisiting Stochastic Extragradient](https://mlsanity.com/paper/1905.11373/) (2019)
- [Training Generative Adversarial Networks by Solving Ordinary Differential Equations](https://mlsanity.com/paper/2010.15040/) (2020)
- [How Generative Adversarial Networks and Their Variants Work: An Overview](https://mlsanity.com/paper/1711.05914/) (2017)

## Built on by (most cited first, 1 of 1)

- [Cyclegan Network for Sheet Metal Welding Drawing Translation](https://mlsanity.com/paper/2209.14106/) (2022)

## Abstract (arXiv)

The wide applications of Generative adversarial networks benefit from the successful training methods, guaranteeing that an object function converges to the local minima. Nevertheless, designing an efficient and competitive training method is still a challenging task due to the cyclic behaviors of some gradient-based ways and the expensive computational cost of these methods based on the Hessian matrix. This paper proposed the adaptive Composite Gradients (ACG) method, linearly convergent in bilinear games under suitable settings. Theory and toy-function experiments suggest that our approach can alleviate the cyclic behaviors and converge faster than recently proposed algorithms. Significantly, the ACG method is not only used to find stable fixed points in bilinear games as well as in general games. The ACG method is a novel semi-gradient-free algorithm since it does not need to calculate the gradient of each step, reducing the computational cost of gradient and Hessian by utilizing the predictive information in future iterations. We conducted two mixture of Gaussians experiments by integrating ACG to existing algorithms with Linear GANs. Results show ACG is competitive with the previous algorithms. Realistic experiments on four prevalent data sets (MNIST, Fashion-MNIST, CIFAR-10, and CelebA) with DCGANs show that our ACG method outperforms several baselines, which illustrates the superiority and efficacy of our method.
