# Pipeline for 3D reconstruction of the human body from AR/VR headset mounted egocentric cameras

arXiv: https://arxiv.org/abs/2111.05409 · HTML: https://mlsanity.com/paper/2111.05409/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 40 references that are in the map.
- First posted on arXiv 9 Nov 2021.

## Builds on (most cited first, 20 of 20)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Colorful Image Colorization](https://mlsanity.com/paper/1603.08511/) (2016)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Deep multi-scale video prediction beyond mean square error](https://mlsanity.com/paper/1511.05440/) (2015)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation](https://mlsanity.com/paper/1808.05942/) (2018)
- [Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera](https://mlsanity.com/paper/1803.05959/) (2018)
- [Textured Neural Avatars](https://mlsanity.com/paper/1905.08776/) (2019)
- [Generative Image Modeling using Style and Structure Adversarial Networks](https://mlsanity.com/paper/1603.05631/) (2016)
- [EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract)](https://mlsanity.com/paper/1701.00142/) (2016)

## Built on by (most cited first, 2 of 2)

- [Detecting Human-Object Contact in Images](https://mlsanity.com/paper/2303.03373/) (2023)
- [FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions](https://mlsanity.com/paper/2309.05073/) (2023)

## Abstract (arXiv)

In this paper, we propose a novel pipeline for the 3D reconstruction of the full body from egocentric viewpoints. 3-D reconstruction of the human body from egocentric viewpoints is a challenging task as the view is skewed and the body parts farther from the cameras are occluded. One such example is the view from cameras installed below VR headsets. To achieve this task, we first make use of conditional GANs to translate the egocentric views to full body third-person views. This increases the comprehensibility of the image and caters to occlusions. The generated third-person view is further sent through the 3D reconstruction module that generates a 3D mesh of the body. We also train a network that can take the third person full-body view of the subject and generate the texture maps for applying on the mesh. The generated mesh has fairly realistic body proportions and is fully rigged allowing for further applications such as real-time animation and pose transfer in games. This approach can be key to a new domain of mobile human telepresence.
