# An Instance-Dependent Analysis for the Cooperative Multi-Player Multi-Armed Bandit

arXiv: https://arxiv.org/abs/2111.04873 · HTML: https://mlsanity.com/paper/2111.04873/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 24 references that are in the map.
- First posted on arXiv 8 Nov 2021.

## Builds on (most cited first, 12 of 12)

- [Effective Diversity in Population Based Reinforcement Learning](https://mlsanity.com/paper/2002.00632/) (2020)
- [SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Bandits](https://mlsanity.com/paper/1809.08151/) (2018)
- [Bandit Learning in Decentralized Matching Markets](https://mlsanity.com/paper/2012.07348/) (2020)
- [Decentralized Multi-player Multi-armed Bandits with No Collision Information](https://mlsanity.com/paper/2003.00162/) (2020)
- [Concurrent bandits and cognitive radio networks](https://mlsanity.com/paper/1404.5421/) (2014)
- [Multiplayer bandits without observing collision information](https://mlsanity.com/paper/1808.08416/) (2018)
- [Multi-Armed Bandit Learning in IoT Networks: Learning helps even in non-stationary settings](https://mlsanity.com/paper/1807.00491/) (2018)
- [Non-Stochastic Multi-Player Multi-Armed Bandits: Optimal Rate With Collision Information, Sublinear Without](https://mlsanity.com/paper/1904.12233/) (2019)
- [Cooperative and Stochastic Multi-Player Multi-Armed Bandit: Optimal Regret With Neither Communication Nor Collisions](https://mlsanity.com/paper/2011.03896/) (2020)
- [Multi-Player Bandits: The Adversarial Case](https://mlsanity.com/paper/1902.08036/) (2019)
- [Coordination without communication: optimal regret in two players multi-armed bandits](https://mlsanity.com/paper/2002.07596/) (2020)
- [Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Information](https://mlsanity.com/paper/2103.13059/) (2021)

## Built on by (most cited first, 6 of 6)

- [A survey on multi-player bandits](https://mlsanity.com/paper/2211.16275/) (2022)
- [Competing for Shareable Arms in Multi-Player Multi-Armed Bandits](https://mlsanity.com/paper/2305.19158/) (2023)
- [The Pareto Frontier of Instance-Dependent Guarantees in Multi-Player Multi-Armed Bandits with no Communication](https://mlsanity.com/paper/2202.09653/) (2022)
- [Decentralized Stochastic Multi-Player Multi-Armed Walking Bandits](https://mlsanity.com/paper/2212.06279/) (2022)
- [Meet Me at the Arm: The Cooperative Multi-Armed Bandits Problem with Shareable Arms](https://mlsanity.com/paper/2506.10127/) (2025)
- [PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators](https://mlsanity.com/paper/2403.15524/) (2024)

## Abstract (arXiv)

We study the problem of information sharing and cooperation in Multi-Player Multi-Armed bandits. We propose the first algorithm that achieves logarithmic regret for this problem when the collision reward is unknown. Our results are based on two innovations. First, we show that a simple modification to a successive elimination strategy can be used to allow the players to estimate their suboptimality gaps, up to constant factors, in the absence of collisions. Second, we leverage the first result to design a communication protocol that successfully uses the small reward of collisions to coordinate among players, while preserving meaningful instance-dependent logarithmic regret guarantees.
