# Dueling RL: Reinforcement Learning with Trajectory Preferences

arXiv: https://arxiv.org/abs/2111.04850 · HTML: https://mlsanity.com/paper/2111.04850/

## Key facts

- Cited by 106 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 65 references that are in the map.
- First posted on arXiv 8 Nov 2021.

## Builds on (most cited first, 30 of 33)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Time-uniform, nonparametric, nonasymptotic confidence sequences](https://mlsanity.com/paper/1810.08240/) (2018)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Maximum Entropy Deep Inverse Reinforcement Learning](https://mlsanity.com/paper/1507.04888/) (2015)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Effective Diversity in Population Based Reinforcement Learning](https://mlsanity.com/paper/2002.00632/) (2020)
- [Improved Optimistic Algorithms for Logistic Bandits](https://mlsanity.com/paper/2002.07530/) (2020)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [Sample Complexity of Episodic Fixed-Horizon Reinforcement Learning](https://mlsanity.com/paper/1510.08906/) (2015)
- [Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisited](https://mlsanity.com/paper/2010.03531/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Preference-based Reinforcement Learning with Finite-Time Guarantees](https://mlsanity.com/paper/2006.08910/) (2020)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Dueling Posterior Sampling for Preference-Based Reinforcement Learning](https://mlsanity.com/paper/1908.01289/) (2019)
- [Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problem](https://mlsanity.com/paper/1506.02550/) (2015)
- [Regret Minimization for Reinforcement Learning by Evaluating the Optimal Bias Function](https://mlsanity.com/paper/1906.05110/) (2019)
- [Variance-Aware Regret Bounds for Undiscounted Reinforcement Learning in MDPs](https://mlsanity.com/paper/1803.01626/) (2018)
- [Reinforcement Learning with Trajectory Feedback](https://mlsanity.com/paper/2008.06036/) (2020)
- [Provably Optimal Algorithms for Generalized Linear Contextual Bandits](https://mlsanity.com/paper/1703.00048/) (2017)
- [Copeland Dueling Bandits](https://mlsanity.com/paper/1506.00312/) (2015)
- [Learning to Score Behaviors for Guided Policy Optimization](https://mlsanity.com/paper/1906.04349/) (2019)
- [On the Theory of Reinforcement Learning with Once-per-Episode Feedback](https://mlsanity.com/paper/2105.14363/) (2021)
- [Learning Trajectory Preferences for Manipulators via Iterative Improvement](https://mlsanity.com/paper/1306.6294/) (2013)
- [A Relative Exponential Weighing Algorithm for Adversarial Utility-based Dueling Bandits](https://mlsanity.com/paper/1601.03855/) (2016)
- [PAC Battling Bandits in the Plackett-Luce Model](https://mlsanity.com/paper/1808.04008/) (2018)

## Built on by (most cited first, 30 of 106)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [A General Theoretical Paradigm to Understand Learning from Human Preferences](https://mlsanity.com/paper/2310.12036/) (2023)
- [Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint](https://mlsanity.com/paper/2312.11456/) (2023)
- [Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model](https://mlsanity.com/paper/2311.13231/) (2023)
- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
- [Rewards-in-Context: Multi-objective Alignment of Foundation Models with Dynamic Preference Adjustment](https://mlsanity.com/paper/2402.10207/) (2024)
- [Provably Robust DPO: Aligning Language Models with Noisy Feedback](https://mlsanity.com/paper/2403.00409/) (2024)
- [Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHF](https://mlsanity.com/paper/2312.08358/) (2023)
- [Can We Generate Images with CoT? Let's Verify and Reinforce Image Generation Step by Step](https://mlsanity.com/paper/2501.13926/) (2025)
- [DPO Meets PPO: Reinforced Token Optimization for RLHF](https://mlsanity.com/paper/2404.18922/) (2024)
- [Fast Best-of-N Decoding via Speculative Rejection](https://mlsanity.com/paper/2410.20290/) (2024)
- [Provably Mitigating Overoptimization in RLHF: Your SFT Loss is Implicitly an Adversarial Regularizer](https://mlsanity.com/paper/2405.16436/) (2024)
- [Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF](https://mlsanity.com/paper/2405.21046/) (2024)
- [Is Best-of-N the Best of Them? Coverage, Scaling, and Optimality in Inference-Time Alignment](https://mlsanity.com/paper/2503.21878/) (2025)
- [Is RLHF More Difficult than Standard RL?](https://mlsanity.com/paper/2306.14111/) (2023)
- [Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2205.11140/) (2022)
- [Correcting the Mythos of KL-Regularization: Direct Alignment without Overoptimization via Chi-Squared Preference Optimization](https://mlsanity.com/paper/2407.13399/) (2024)
- [Reinforcement Learning with Human Feedback: Learning Dynamic Choices via Pessimism](https://mlsanity.com/paper/2305.18438/) (2023)
- [Multi-turn Reinforcement Learning from Preference Human Feedback](https://mlsanity.com/paper/2405.14655/) (2024)
- [Active Preference Optimization for Sample Efficient RLHF](https://mlsanity.com/paper/2402.10500/) (2024)
- [Iterative Data Smoothing: Mitigating Reward Overfitting and Overoptimization in RLHF](https://mlsanity.com/paper/2401.16335/) (2024)
- [Provable Offline Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.14816/) (2023)
- [Online Iterative Reinforcement Learning from Human Feedback with General Preference Model](https://mlsanity.com/paper/2402.07314/) (2024)
- [Making RL with Preference-based Feedback Efficient via Randomization](https://mlsanity.com/paper/2310.14554/) (2023)
- [Principled Penalty-based Methods for Bilevel Reinforcement Learning and RLHF](https://mlsanity.com/paper/2402.06886/) (2024)
- [Dataset Reset Policy Optimization for RLHF](https://mlsanity.com/paper/2404.08495/) (2024)
- [PARL: A Unified Framework for Policy Alignment in Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2308.02585/) (2023)
- [Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences](https://mlsanity.com/paper/2403.01857/) (2024)
- [Provable Reward-Agnostic Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.18505/) (2023)

## Abstract (arXiv)

We consider the problem of preference based reinforcement learning (PbRL), where, unlike traditional reinforcement learning, an agent receives feedback only in terms of a 1 bit (0/1) preference over a trajectory pair instead of absolute rewards for them. The success of the traditional RL framework crucially relies on the underlying agent-reward model, which, however, depends on how accurately a system designer can express an appropriate reward function and often a non-trivial task. The main novelty of our framework is the ability to learn from preference-based trajectory feedback that eliminates the need to hand-craft numeric reward models. This paper sets up a formal framework for the PbRL problem with non-markovian rewards, where the trajectory preferences are encoded by a generalized linear model of dimension d. Assuming the transition model is known, we then propose an algorithm with almost optimal regret guarantee of tilde Oleft( SH d log (T / δ) √T right). We further, extend the above algorithm to the case of unknown transition dynamics, and provide an algorithm with near optimal regret guarantee widetildeO((√d + H2 + |S|)√dT +√|S||A|TH ). To the best of our knowledge, our work is one of the first to give tight regret guarantees for preference based RL problems with trajectory preferences.
